Grenk
Grenk Orcish Spirit Warrior 1
Look: Orc.....
A character in Licensed Adventuring Company, a Dungeon World game.
Stats
- Str 16 (+2)
- Dex 12 (0)
- Con 13 (+1)
- Int 8 (-1)
- Wis 16 (+2)
- Cha 9 (0)
19/19 HP
d6 Damage
Neutral Alignment: Make an ally of someone powerful
or
Chaotic Alignment: Spur others to significant and unplanned decisive action
Moves
- (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
or
- (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
or
- (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.
5 from:
- Deity + Divine Guidance (2 slots, Cleric)
- Commune + Cast a Spell (2 slots, Cleric)
- Born of the Soil + Shapeshifter (2 slots, Druid)
- Studied Essence (Druid, requires Born of the Soil + Shapeshifter)
- By Nature Sustained (Druid)
- Spirit Tongue (Druid)
- Bend Bars, Lift Gates (Fighter)
- Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])
- Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)]
- Hunt and Track (Ranger)
Stuff
- Item (X weight)
- Item (X weight)
Load(max 24) = ?
Bonds
- I know a man who pays gold for reptile skins (Sumara and her pet)
- ...
- ...