Numen Krieger

From RPGnet
Revision as of 20:57, 6 June 2014 by The Wyzard (talk | contribs) (CAMPAIGN OPTIONS)
Jump to: navigation, search

A campaign of the Fight! RPG, refereed by drkrash.


PC Fighters

You can find a blank character sheet Here.



Kurohebi

  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

"Liber"

  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Lileath

  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Simon Chen

  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Tiana

  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Wolfgang

  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Wren

  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

NPC Fighters

Other NPCs

Campaign World

House Rules

Basic House Rules

  • Easy to Combo: A Fighter may only use this Element a number of times in all of their moves equal to one more than the lowest number of uses of all players.
  • Story Points: As this is an optional economy in the rules, they will have only limited uses. If your character has no effects that are fueled by Story Points, your character will not have them. If you do have effects fueled by Story Points, you begin the game with one and will gain another every other Sunday (real time) during the campaign. If you face an NPC opponent who uses Story Points in combat, you will gain one if you use Story Points; otherwise, you’re just a victim. 
  • Glory: Glory will be earned in three ways. The first is combat as usual, though I will be awarding a 10% bonus to the total for each fight just to keep things moving. All Fighters will also earn 1 point each Sunday (real time) and 1 point every time you make a post that I really like.
  • Team Combat: No. Even if there are adventuring teams of three, all combat will be simultaneous one-on-one combat. The “Tournament McGuffin,” if you will, will not be actual brackets and placement in a tournament, but rather a story-based effect built upon the defeat of characters (a teeny bit like the original Highlander).
  • Environment: I will be using environmental effects in combat. Of course, the way the rules work, these can almost always be considered optional if you don’t feel like dealing with them.

Campaign Options

  • Sweeps, Basic Throws, Basic Taunts
  • Super Moves (max Super Energy 10)
  • Dashes and Back Dashes
  • Breakfalls and Tech Rolls
  • Aerial Blocks
  • Thug Events

Round 2

  • All Special Move Elements and Liabilities are basically available. I may ask you to remove something if I think it’s going to be too much hassle for me.
  • Finishers and Arena Finishers will be used. However, not all of them will always be permanent. I may want some NPC rematches, and I want the freedom to potentially be able to “kill” PCs, even if they don’t stay dead.
  • Weapon Clashes – pretty simple rule that won’t come up that often anyway. A little SamSho for you.
  • Probably the “Building Thugs” rule.