Numen Krieger

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Revision as of 21:21, 6 June 2014 by The Wyzard (talk | contribs) (Tiana)
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A campaign of the Fight! RPG, refereed by drkrash.


PC Fighters

You can find a blank character sheet Here.



Kurohebi

Anima Kage by Wen M.jpg
  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

"Liber"

163199a0-afd4-490d-bb99-f0a99abd60a5 zps74640d6a.jpg
  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Lileath

1168946002304rh4 zps3d22fc3c.jpg
  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Simon Chen

SimonChenVampire zpse6b8bc7b.png
  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Tiana

right

  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Wolfgang

500807-nhs 35 zpsb079c547.jpg
  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Wren

2d808987-d74d-430b-9ed1-e09390a572b2 zpsff964efb.png
  • Current Glory: xx/xx

Combat Statistics

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

NPC Fighters

Other NPCs

Campaign World

  • Super Energy will be called Numen Energy in the setting.
  • Finishers are called kamikira.
  • Each Fighter will be a representative of a faction of some sort. That part is open to creativity. Some of the factions (i.e., the PC factions) are going to have reason to be allied with one another - hence the groups of three.
  • The world is a fantasy world with some of the techno-fantasy elements common to JRPGs like FF 7 and 8 (Thor: The Dark World also comes to mind here.) I think the art threads I posted, even though varied, still give some sense of "tone" (I hope).
  • The champions of the factions (i.e., the PCs) are not "just" Fighters - you have been empowered by your faction to a sort of godlike being. Destroying the champions of the other factions releases numinous energy across dimensions that is leading towards an awakening. This is the setup of the "tournament," but as I said, this is not organized like a tournament - it is just the faction champions seeking out other champions to further their side of the awakening. This is not a "tradition" or something that has been done once a decade or anything like that. This is a world-changing event.
  • The most powerful nation in the world believes the awakening will bring a utopian change. However, another faction has made it clear that they plan to awaken a great force of destruction to end the world instead.

House Rules

Basic House Rules

  • Easy to Combo: A Fighter may only use this Element a number of times in all of their moves equal to one more than the lowest number of uses of all players.
  • Story Points: As this is an optional economy in the rules, they will have only limited uses. If your character has no effects that are fueled by Story Points, your character will not have them. If you do have effects fueled by Story Points, you begin the game with one and will gain another every other Sunday (real time) during the campaign. If you face an NPC opponent who uses Story Points in combat, you will gain one if you use Story Points; otherwise, you’re just a victim. 
  • Glory: Glory will be earned in three ways. The first is combat as usual, though I will be awarding a 10% bonus to the total for each fight just to keep things moving. All Fighters will also earn 1 point each Sunday (real time) and 1 point every time you make a post that I really like.
  • Team Combat: No. Even if there are adventuring teams of three, all combat will be simultaneous one-on-one combat. The “Tournament McGuffin,” if you will, will not be actual brackets and placement in a tournament, but rather a story-based effect built upon the defeat of characters (a teeny bit like the original Highlander).
  • Environment: I will be using environmental effects in combat. Of course, the way the rules work, these can almost always be considered optional if you don’t feel like dealing with them.

Campaign Options

  • Sweeps, Basic Throws, Basic Taunts
  • Super Moves (max Super Energy 10)
  • Dashes and Back Dashes
  • Breakfalls and Tech Rolls
  • Aerial Blocks
  • Thug Events

Round 2

  • All Special Move Elements and Liabilities are basically available. I may ask you to remove something if I think it’s going to be too much hassle for me.
  • Finishers and Arena Finishers will be used. However, not all of them will always be permanent. I may want some NPC rematches, and I want the freedom to potentially be able to “kill” PCs, even if they don’t stay dead.
  • Weapon Clashes – pretty simple rule that won’t come up that often anyway. A little SamSho for you.
  • Probably the “Building Thugs” rule.