Relend Unair

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Human - Age 45 Alignment - Neutral Good Rogue 2/Bard 7/Druid 1/Fochlucan Lyrist 4 HP (d6/d6/d8/d6) BAB +10/+5 Initiative +3 AC 18 Base Speed 30 feet

Ref+11 (12), Fort +8 (9), Will +13 (17)

Str 10 [0 Bonus/Penalty](-1 for aging) Dex 12 [+1 Bonus] (-1 for aging, one stat point spent) Con 12 [+1 Bonus] (-1 for aging) Int 16 [+3 Bonus] (+1 for aging) 18 with Item +4 Bonus Wis 18 [+4 Bonus] (+1 for aging, one stat point spent) Cha 18 [+4 bonus] (+1 for aging, one stat point spent) 20 with Item +5 Bonus

Skills (no stat modifiers) - Rogue 60 (Starting Level) Druid 8, Bard 70, Lyrist 40 Balance 5 +1 Dex = 6 Bluff +13 Items +4/5 Cha =4 Non-magical/18 Magical Concentration 9 +1 Con = 10 Decipher Script 17 +3/4 Int = 20/21 Diplomacy 17 +4/5 Cha +13 Items +2 Synergy = 23 with No Magic Aid/37 with Gather Info 17 +4/5 Cha +3 Items +2 Synergy = 23/26 Hide 5 +1 Dex -1 Armour +10 Items = 5/15 Knowledge (Local) 9 +3/4 Int =12/13

         (History) 11 +3/4 Int =14/15
         (Nature) 8 +3/4 Int =11/12
         (Dungeoneering) 7 +3/4 Int =10/11

Listen 5 +4 Wis = 9 Move Silently 5 +1 Dex -1 Armour = 5 Perform (String Instruments) 17 +4/5 Cha +3 Items = 21/25

       (Sing) 17 +4/5 Cha +13 Items = 21/35
       (Dance) 5/17 (Versatile Performer) +4/5 Cha +3 Items = 21/25
       (Oratory)17 +4/5 Cha +3 Items = 21/25

Sense Motive 11 +4 Wis = 14 Sleight of Hand 7 +1 Dex -1 Armour =7 Speak Language 10 Spot 13 +4 Wis +5 Item = 17/22

Languages – (class/starting languages) Druidic, Common, (starting bonus Languages) Dwarven, Elven, (Speak Language) Giant, Gnome, Goblin, Gnoll, Abyssal, Celestial, Draconic, Halfling, Infernal, Sylvan

Class Features Druid - Animal Companion - Dog (now deceased), Nature Sense (+2 on survival and knowledge nature), Wild Empathy

Rogue - Sneak Attack +1d6, Evasion, Trapfinding Bard/ Fochlucan Lyrist - Bardic Knowledge +11 Levels +3 Int (4 with Item) +2 Knowledge History, Bardic Music 11/day, Inspire Greatness, Inspire Competence, Suggestion, Fascinate, Inspire Courage +2, Countersong Fochlucan Lyrist - Unbound


Spells Druid 5th level 0 5 – Create Water, Detect Magic, Know Direction, Light, Purify Food and Drink 1 4 – Calm Animal, Charm Animal, Entangle, Pass without trace 2 3 – Fog Cloud, Spider Climb, Tree Shape 3 2 – Call Lightning, Cure Moderate Wounds

Bard 11th level 0 3 – Summon Instrument, Prestidigitation X2 1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person X2 2 4 - Tongues, Enthrall, Suggestion X2 3 4 - Charm Monster, Dispel Magic, Haste, Confusion 4 2 – Legend Lore, Dimension Door

Known 0 6 – Summon Instrument, Read Magic, Message, Prestidigitation, Lullaby, Dancing Lights 1 4 – Ventriloquism, Tasha’s Hideous Laughter, Charm Person, Identify 2 4 – Whispering Wind, Tongues, Enthrall, Suggestion 3 4 – Charm Monster, Dispel Magic, Haste, Confusion 4 3 – Legend Lore, Dimension Door, Break Enchantment

6 Feats – Craft Wondrous Item, Extend Spell, Jack of All Trades, Quick Reconoiter, Versatile Performer (Oratory, Dance, Sing), Disguise Spell Items Robe of Blending (+10 to hide, Disguise Self at will, allies still see me as I am) Short Bow (+4 weapon) (Sheds light) Medallion of Thoughts (Detect Thoughts at Will) Staff of Charming (20c) Chain Shirt armor (+3 armor, +7 to AC, -1 Armour Check, maximum +4 from from DEX) Ioun Stone (scarlet and blue sphere) +2 enhancement bonus to Intelligence Wand of Charm Person (34c) Staff of Illusion (32 c) Rod of Negation Candle of Truth 1 Wand of Invisibility (5c) Wand of Slow (12 c)

Songblade (CA) 6,400 - +1 Rapier, +2 to perform checks when it is unsheathed, extra use of bardic music per day Circlet of Persuasion (DMG) 4,500 - +3 to all charisma checks Greater Ring of Eloquence (see Choker of Eloquence, CA) 24,000 - +10 on Perform (sing), Diplomacy and Bluff checks Harp of Charming (DMG) 7,500 – one Suggestion (DC 14 Will) for each 10 minutes of playing as long as passes a DC 14 Perform (string instruments) Check Lyre of Building (DMG) 13,000 Bag of Holding IV (DMG) 10,000 Ring of Charisma +2 (DMG) 4,000 Master Work Lyre, Lute, Mandolin, Violin and Harp – 500 Slippers of Battle Dancing (DMG 2) 33,750 - +10 feet land speed, +5 Tumble, as long as is using base land speed to move +2 to Initiative Checks, if moves at least 10 feet as part of a move action may use Charisma bonus in place of Strength or Dexterity for attack and damage rolls Eyes of the Eagle (DMG) 2,500 - +5 to spot checks 106,150

The remaining bit of money I will have ferreted away on my person, some of it will have gone to purchase components, food, drink etc.