Haya Mipaq
(not final)
The child of bankers in the Haslanti League, she was orphaned by a disease that took them and left her weakened. Haya grew up pursuing a life of the mind, buying and borrowing many books on many subjects, with a bias toward studies of thaumaturgy and the occult. She had one of the most sedate Exaltations known, and jokes that she read her way into awesomeness; most immediately, from her POV, it cured her ailments. Secondarily, it allowed her to pursue her some of studies in a more practical way.
Haya is kind and friendly. Her most notable flaws are a mix of a pathological need to be liked, a determination to be self-reliant and not need to depend on others, and a tendency to withdraw so that her compassion doesn't get in the way of her desires.
This business with the world unraveling has re-oriented her priorities in a dramatic way, largely curbing the third of her flaws. She still doesn't want to "be a burden".
Merits
Caste: Twilight (+2+4=6)
Favored Ability: Presence (+2)
Past: Bourgeois orphan (+2)
Motivation: learn whether she can save Creation or replace it. (+2)
Virtue: Compassion (+2)
Flaw: slow to ask for help (-2)
Techniques:
Second Sight: The occult is not hidden from her; she can see the immaterial.
Integrity-Protecting Prana: her person is inviolate, maintained by her Will.
Adamant Body Meditation: no, seriously, her person is inviolate.
Wyld-Shaping Technique: she can mold the world to her wishes, and improve it.
Judge's Ear Technique: People's lies and self-deceptions tend to ring false to her.
Extras:
1: Virtue: the Greater Good (+2) She cares about individuals, but she can be coolly utilitarian as well.
1: Merit: friendly demeanor (+2); people tend to like her.
1: +2 Caste boost.
1: +2 Ability boost
1: Merit: Staff/Spearfighting [+2]. She can't just depend on guards, can she? Artifact: Reliance, a magic spear she made for herself.
- 1: it normally hangs around her neck as a small cross, but can swiftly transform into a two handed fighting spear, basically a quarterstaff with a point.
- 1: she can 'throw' it, actually sending a phantom that does the damage of a normal throwing spear, without the artifact leaving her hand.
[3 points left]