Adrakta Silverhair

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Adrakta Silverhair Male Half-Orc Fighter 2
Chaotic Good
Representing Epsilon834

Strength 20 (+5)
Dexterity 10 (+0)
Constitution 17 (+3)
Intelligence 8 (-1)
Wisdom 7 (-2)
Charisma 7 (-2)
Size: Medium
Height: 6' 7"
Weight: 440 lb
Eyes: Red
Hair: Silver Wavy; Thin Beard
Skin: Black

Total Hit Points: 22
Speed: 20 feet
Armor Class: 18 = 10 + 8 [full plate]

Touch AC: 10
Flat-footed: 18


Initiative modifier: + 4 = + 0 [dexterity] + 4 [improved initiative]
Fortitude save: + 6 = 3 [base] + 3 [constitution]
Reflex save: + 0 = 0 [base]
Will save: -2 = 0 [base] -2 [wisdom]
Attack (handheld): + 7 = 2 [base] + 5 [strength]
Attack (missile): + 2 = 2 [base]
Combat Maneuver Bonus: + 7 = 2 [base] + 5 [strength]
Combat Maneuver Defense: + 17 = 10 + 2 [base] + 5 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.
Languages: Common Orc
Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]
Composite Shortbow [1d6, crit x3, range incr. 70 ft., 2 lb., piercing]
Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing]
Full plate armor [heavy; + 8 AC; max dex + 1; check penalty -6 50 lb.]

Feats:

Improved Initiative +4
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Acrobatics Dex* -6 = +0 -6 [armor]
Appraise Int -1 = -1
Bluff Cha -2 = -2
Climb Str* 4 = +5 + 2 + 3 [class skill] -6 [armor]
Craft_1 Int -1 = -1
Craft_2 Int -1 = -1
Craft_3 Int -1 = -1
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* -6 = +0 -6 [armor]
Fly Dex* -6 = +0 -6 [armor]
Heal Wis -2 = -2
Intimidate Cha 0 = -2 + 2 [half-orc]
Perception Wis -2 = -2
Perform_1 Cha -2 = -2
Perform_2 Cha -2 = -2
Perform_3 Cha -2 = -2
Perform_4 Cha -2 = -2
Perform_5 Cha -2 = -2
Ride Dex* -6 = +0 -6 [armor]
Sense Motive Wis -2 = -2
Stealth Dex* -6 = +0 -6 [armor]
Survival Wis -2 = -2
Swim Str** -1 = +5 -6 [armor]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers