Character Skills
- No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.
Agility Skills
- Athletics
- Dance
- Gunnery
- Self Defense, Stealth, Pilot (auto, cycle, hover, aero, gyro, transport, starfighter, capital ship, experimental)
DEXTERITY Craft (graphic arts, sculpting, woodworking, ceramics, sewing, etc), demolitions, firearms, musical instrument (type), repair STRENGTH Climb, swim, endurance, Strength feat (like bending bars, lifting gates, breaking beer bottles over one's head) PERCEPTION Aesthetics (culinary, art, fashion, performance, etc), awareness, con, empathy, passive games (betting systems, cheating, games of chance, etc), seduction, social INTELLIGENCE Anthropology, Astronavigation (requires math/4+), computer ops, culinary arts, history, language, life sciences, mathematics, medicine, philosophy, theoretical physics, security, trivia (subject) WILLPOWER Cool, intimidation, resist (mental defenses)