Sir Harn, the Red Knight of Tisbury
Rank
- Human Fighter 5
- XP: 20,000/32,000
- Lawful
- PC, one henchman (Brother Hanston)
- Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies.
Attributes
- 14 STR (+1)
- 16 INT (+2)
- 11 WIS
- 11 DEX
- 14 CON (+1)
- 10 CHA
Skills
- Languages
- Common
- Bestial
- Goblin
- General Proficiencies
- Adventuring
- Leadership (+1 max hench, +1 base morale to any domain I rule)
- Manual of Arms (Can train light infantry and light cavalry)
- Riding x2 (see wiki)
- Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines)
- Class Proficiencies
- Added Damage (+2 base damage from melee and missile attacks)
- Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
- Command (Henchmen and mercs get +2 to morale)
- Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
Combat
- AC 8
- HP 30
- Movement Rate 60/20/60
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Crimson 5+, 1d6+4 dmg
- Secondary Melee Attack: Lance 6+, 1d10+2 dmg (double damage when charging but -1 to initiative)
- Primary Ranged Attack: Longbow 7+, 1d6+2 dmg
- Saves:
- 12 Petrification & Paralysis
- 11 Poison & Death
- 13 Blast & Breath
- 13 Staves & Wands
- 14 Spells
- +1 WIS bonus to saves caused by spells or magic items
Equipment
Gear, Armor, Weapons: 9 stone, 5 items
- Plate Armor (6 stone)
- Shield (1 stone)
- Sword, masterwork Crimson (1 stone)
- Boots, leather, high
- Cloak, fur-lined
- Gloves
- Belt, leather
- Silver dagger (1 item)
- Pouch
- Backpack (1 stone, 4 item)
- Mirror, steel
- Grappling hook
- Rope, 50'
- Hammer, small
- Iron spikes x12
- Tinder box
- Waterskin
- Military oil x3
Mount
Medium Warhorse (Cynric)
- Saddle and tack (military)
- Lance (spare, strapped to saddle)
- Shield (spare, strapped to saddle)
- Saddlebags (1 stone, 3 items)
- Longbow
- Quiver w arrows x20
- Blanket, wool
- Crowbar
Magic Items
- Potion of Growth
- Crimson, masterwork sword (+1 to hit, +1 damage)