Totems
| XP Cost | 5 | 7 | 9 | 11 |
| New Totem Value | 2 | 3 | 4 | 5 |
Skills
| XP Cost | 1 | 3 | 5 | 7 | 9 |
| New Skill Rank | 1 | 2 | 3 | 4 | 5 |
Specializations
| XP Cost | 1 | 2 | 3 | 4 | 5 |
| New Spec. Bonus | +1 | +2 | +3 | +4 | +5 |
Defense Quality Improvements
Each costs 3 XP and a slot of the armor.
| Armor Quality | Effect |
| Lightweight | Reduce the Encumbrance of the armor by one point, to a minimum of 1. |
| Reinforced | Add +1 to the Rating of the armor. |
| Talisman | Once per scene, you may invoke a Totem in order to add its rating to your armor's rating for a single round. You may invoke the talisman at any point in the round and the bonus affects all rolls made against the armor's rating. |
Weapon Quality Improvements
Each costs 3 XP and a slot of the weapon.
| Weapon Quality | Effect |
| Lightweight | Reduce the Encumbrance of the weapon by one point, to a minimum of 1. |
| Deadly Sharpness | Add +1 to the total whenever this weapon does Bonus damage . |
| Talisman | Once per scene, you may invoke any Totem in order to add its rating to your weapon's Effect Test. |
Generic Special Abilities
Each costs 5 XP.
| Special Ability | Effect |
| Determination | Increase your maximum Resolve by 3. |
| Summerfolk | The first time in a Scene when you would take damage from a heat source, you ignore it. Further damage is treated normally. |
| Winterfolk | The first time in a Scene when you would take damage from a heat source, you ignore it. Further damage is treated normally. |
| Concentration | At the beginning of a Scene, nominate a Skill. One time in that scene, you may reroll a failed test of that skill. |
| Precise Shot | dd |