Emrys ap Gwilim
Personal Data
Inherited Glory: 210 (3d6*10, +100 Ancestors from Rome)
Titles:
Born:
Son Number: 1
Home Province: Salisbury
Culture: Romano-British
Religion: Christian
Father: Gwilim
Father's Class: Banneret Knight
Lord: Earl Robert
Current Class:
Current Home:
Attributes
SIZ | DEX | STR | CON | APP | |||
13 | 13 | 13 | 13 | 13 | |||
Dmg | Heal | Move | HP | MW | Unc | ||
4.3 | 2.6 | 3 | 38 | 9 |
Distinquishing Features
Curly black hair and a disctinctive roman nose. Cheerful and usually smiling.
Traits
- Chaste 16/4 Lustful
- Energetic 16/4 Lazy
- Forgiving 16/4 Vengeful
- Generous 13/7 Selfish
- Honest 15/5 Deceitful
- Just 16/4 Arbitrary
- Merciful 16/4 Cruel
- Modest 16/4 Proud
- Pious 10/10 Worldly
- Prudent 13/7 Reckless
- Temperate 16/4 Indulgent
- Trusting 7/13 Suspicious
- Valorous 18/2 Cowardly
- Righteous:
- Religious:
Passions
- 15 Loyalty, Friends
- 15 Love, Family
- 20 Loyalty, Earl Robert
- 16 Honor
- 15 Hospitality
- 12 Loyalty(Vassals)
- 7 Care(local commoners)
Skills
- Awareness (5) 10 (+5)
- Boating (0)
- Chirurgery (5)
- Compose (0)
- Courtesy Use Law
- Dancing (2) 10 (1 of 3 to 10)
- Faerie Lore (1)
- Falconry (2)
- First Aid (8)
- Flirting (2)
- Folk Lore Use Law
- Gaming (2)
- Heraldry (1)
- Hunting (2)
- Industry 0
- Intrigue Use Law
- Orate (10)
- Play (harp) (1)
- Read(Latin) Use Well Read
- Recognize (2) 10 (Raised)
- Religion(Christian) Use Well Read
- Singing (1)
- Stewardship (2)
- Swimming (2)
- Tourney (0)
- Law (20) (+5 skills, +5 family bonus {these bonuses apply to your Law skill since Intrigue is part of that, its adjusted})
- Well Read (4) 10 (1 of 3 to 10)
- Battle (10) 15 (+5)
- Horsemanship (10) 15 (+5)
- Sword (10) 20 (1 of 1 to 15, +5)
- Lance (10) 15 (+5)
- Spear (2) 7 (+5)
- Dagger (5)
{I put all starting skills in () then adjusted those that you set to 10/15 or raised with points based on those. I think you have +5 skill from father's class and 1 skill to set to 10 left.)
Notes
- [done] Choose Culture
- [done] Assign Attributes: Divide 65 points among SIZ, DEX, STR, CON & APP. Each must be rated from 5 to 21 at this point.
- [done] Record Starting Skills
- Choose beginning Trait values: you may choose any value so long as the pairs add up to 20.
- [done] Choose beginning Passion values: Average value is 15 in the 4 common Passions: Loyalty (Lord), Love (Family), Honor, Hospitality.
- Make individual choices: You may choose a skill that is rated 0 but not one rated - at this step.
- [done] -Choose any one skill and change its value to 15.
- [done] -Choose any three non-combat skills and change their value to 10.
- [done] -Make 4 choices among Skills, Traits, Passions and Attributes. If you choose a skill increase its value by 5. Otherwise increase its value by 1. No skill may be increased above 15. No Attribute may be raised above 21. Don;t bother to raise Traits of Passions since Shaped chargen let's you choose those values at whichever levels you want already so its a waste.
- [done] -Add ten points divided however you like among your non-combat skills. No skill may be increased above 15. (Awareness and Intrigue)
- [done] Apply Family Characteristic, surprisingly deductive (Page 45)
- [done] Apply Father's Class Bonus (Pages 51, 52, 73, Banneret Knight. All but skill points.)
Luck Table
19 Outfit from #3 to #4.
7 +100 glory as ancestors came from Rome.
Gear
Chain mail and nasal helm (11 points)
Shield (6)
Sword, 5 spears, dagger
Courser, 2 rouncys
Funds
10 L
Family
Arboria really didn't care for her family sending her off to the convent at a young age. She was certain the rooms were for older, more reserved, ladies. Still, she tried to do her best to meet father's directives.
Of course, all bets were off when the group she was traveling with were attacked by raiders and the goods, along with Arboria, were carried off. At that point she did start to have a decent prayer life. She also gave one of the brigands a knee in the groin for his wandering hands.
Fortunately a troupe of horsemen caught up with the raiders before they could escape. Arboria appreciated being rescued by the handsome young Roman Eques named Gwilim. They talked often, as the trip was interrupted by weather. Eventually both decided the whole chastity bit was overrated.
They have married, just in time for the family to start. Arboria worships freely as does her husband. They have traveled a bit and their son has seen several parts of the world with her parents. Now, however, he is a growing young man and seeking his one way in the world.