Shael
(Of the Accordlands)
DISTINCTIONS[edit]
- Gothic Elf Maiden
- Eagerly and Foolishly Curious
- Undead Necromancer
NECROPOLITAN[edit]
Exceptional Stamina d10, Enhanced Durability d8, Enhanced Senses d8, Enhanced Reflexes d8, Magical Aptitude d8
- SFX: Undead Immunities - Spend 1PP to ignore complications caused by ageing, disease, poison, fatigue, sleep, or charm.
- LIMIT: Undead Weaknesses - Step up Stress or Complications caused by holy magic.
NECROMANCER[edit]
Mystic Blast d10, Sorcery Mastery d10, Mob 3d8, Flight d8
- SFX: Rotten Shield - Spend 1PP to ignore Physical Stress against you and reduce Mob by a d8. Recover Mob dice in the next non combat scene.
- SFX: Horde - When using Mob against multiple opponents you may add a d6 and keep an extra effect die for each target beyond the first.
- SFX: Dark Magic - before making a roll with a NECROMANCER power, you may borrow a die from the Doom Pool. Step it up and return it when you are done.
- SFX: Foul Summons - Spend 1PP to step up a Mystic Resource.
- LIMIT: Utility Magic - Sorcery cannot be used to create Stress.
- LIMIT: Growing Dread - When using NECROMANCER powers in a die pool, both 1s and 2s count as opportunities (though only 1s cannot be used for total or effect dice.)
SPECIALTIES[edit]
- Mystic Master d10
- Lore Expert d8
- Intimidation Expert d8
- Diplomacy Expert d8