WoA Mayaz
Rank
- Cerves 1
- XP: 975/1900
- 9 (OOC 1147)
- 871 (OOC 1241)
- 50 (OOC2 11)
- 45 (OOC2 13)
- Alignment: Neutral
- Age: 19
- Henchman to Xallijk
- Mayaz is a young cerves exiled into the world because her tribe became too numerous
Attributes
- STR 13 (+1)
- INT 9 (+0)
- WIS 13 (+1)
- DEX 9 (+0)
- CON 7 (+1)
- CHA 9 (+0)
Skills
- Languages
- Common
- General Proficiencies
- Adventuring
- Class Proficiencies
- Naturalism (Grasslands)
- Swashbuckling
- Class Abilities
- Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round.
- Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency.
- Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently.
- Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration.
- Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.
Combat
- AC 4
- HP 1
- Movement Rate 150'/50'
- Initiative Modifier +0
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Spear 9+ (1d6+1)
- Black stone dagger 9+ (1d4+1)
- Saves: (+1 if source is a spell or magic item)
- Petrification & Paralysis 13+
- Poison & Death 13+
- Blast & Breath 16+
- Staves & Wands 14+
- Spells 15+
Equipment
Personal Encumbrance (3 stone -- AC 3, 4 items)
- Black stone dagger
- Spear
- Shield
- Waterskin
- Bedroll
- Leather armor