| Agent Name:
|
Mark Wittmeyer
|
| Code Name:
|
Neurotoxin
|
| Profession:
|
Special Agent, US Food and Drug Administration, Office of Criminal Investigation
|
| Nationality:
|
American
|
| Sex (Age):
|
35
|
| Education:
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Bachelor of Science, Chemistry
|
Statistics
|
|
Score
|
x5
|
What Others Notice
|
| Strength
|
8
|
40
|
Experiences significant pain when trying to utilize his upper body strength due to an old injury
|
| Constitution
|
10
|
50
|
|
| Dexterity
|
10
|
50
|
|
| Intelligence
|
13
|
65
|
Shrewdly observant
|
| Power
|
17
|
85
|
VERY grounded; difficult to rattle
|
| Charisma
|
14
|
70
|
Likeable, friendly
|
Derived Attributes
|
|
Current
|
Maximum
|
| Hit Points (HP)
|
9
|
9
|
| Willpower (WP)
|
17
|
17
|
| Sanity (SAN)
|
85
|
85
|
| Breaking Point (BP)
|
68
|
68
|
Incidents of SAN loss without going insane
| Violence
|
O
|
O
|
O
|
adapted
|
| Helplessness
|
O
|
O
|
O
|
adapted
|
Bonds
|
|
Score
|
| Bill Fisher (Best friend; known since elementary school)
|
|
| Sandika Edwards (Girlfriend)
|
|
| Steve Wittmeyer (Father)
|
|
Motivations and Mental Disorders
Skills
|
|
Total
|
|
Total
|
|
Total
|
| Accounting (10%)
|
|
First Aid (10%)
|
|
Science (Chemistry) (0%)
|
60
|
| Alertness (20%)
|
70
|
Forensics (0%)
|
60
|
Search (20%)
|
80
|
| Anthropology (0%)
|
|
Heavy Weapons (0%)
|
|
SIGINT (0%)
|
|
| Archeology (0%)
|
|
History (10%)
|
|
Stealth (10%)
|
|
| Art (0%):
|
|
HUMINT (10%)
|
60
|
Surgery (0%)
|
|
| Artillery (0%)
|
|
Law (0%)
|
30
|
Survival (10%)
|
|
| Athletics (30%)
|
|
Medicine (0%)
|
|
Swim (20%)
|
|
| Bureaucracy (10%)
|
40
|
Melee Weapons (30%)
|
|
Unarmed Combat (40%)
|
60
|
| Computer Science (0%)
|
|
Military Science (0%):
|
|
Unnatural (0%)
|
|
| Craft (0%)
|
|
Foreign Languages and Other Skills:
|
| Criminology (10%)
|
50
|
Navigate (10%)
|
|
|
|
| Demolitions (0%)
|
|
Occult (10%)
|
|
|
|
| Disguise (10%)
|
|
Persuade (20%)
|
|
|
|
| Dodge (30%)
|
|
Pharmacy (0%)
|
50
|
|
|
| Drive Auto (20%)
|
50
|
Pilot (0%):
|
|
|
|
| Drive Heavy Machine (10%)
|
|
Psychotherapy (10%)
|
|
|
|
| Firearms (20%)
|
70
|
Ride (10%)
|
|
|
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
|
|
Skill %
|
Base Range
|
Damage
|
Armor Piercing
|
Kill Damage
|
Kill Radius
|
Shots
|
|
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Personal Details, Work Performance, Special Training and Other Notes
Homeward Bound