Frida Hekla

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Name: Frida Hekla

Origin Path

Death World: +5 strength, +5 toughness, -5 willpower, -5 fellowship, Survival, Jaded, Melee Weapon Training (Primitive), Paranoid (-10 to all interactions in formal situations, Survivor (+10 to resist pinning and shock) Scapegrace: +3 perception, sleight of hand, 1d5 insanity Crusade (Warrior): +5 Weapon Skill, +5 Toughness, -5 fellowship, Mediation The Hand of War: (Weapon Training (), Hatred (Eldar), Face of the Enemy (Willpower test to not attack on sight) Endurance (+1 wound)

Arch Militant

Characteristics Weapon Skill 45 Ballistic Skill 35 * Strength 55 * Toughness 50 Agility 35 Intelligence 30 Perception 38 Willpower 35 Fellowship 20

Wounds 19 Fate Points 3 Corruption Insanity 2

Skills

Survival Sleight of Hand Common Lore (War) Dodge Intimidate Scholastic Lore (Tactica Imperialis) (Int) Secret Tongue (Military) (Int) Speak Language (Low Gothic) (Int)

Talents

Jaded Melee Weapon Training (Primitive) Meditation Weapon Training () Hatred (Eldar) Basic Weapon Training (Universal) Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Thrown Weapon Training (Universal) Sound Constitution

Gear

Two bolt pistols Great axe with mono upgrade Micro-bead, void suit, enforcer light carapace armour, bolt shell keepsake, medikit, manacles, 3 doses of stimm

Experience

4950/5000 Creation: 4500 Crusade (Warrior): 250 BS+5: 100 S+5: 100