Cyllian:Rogue
The Rogue is a character with both the ability to learn and cast magic and a strong character in combat.
Level | Experience Points | Hit Points | Combat Bonus | Magic Bonus | Spells Known | Note |
---|---|---|---|---|---|---|
1 | 0 | 5 | +0 | +0 | 1 - - - - - | |
2 | 100 | 8 | +0 | +0 | 1 - - - - - | |
3 | 200 | '11 | +0 | +0 | 2 - - - - - | |
4 | 400 | 14 | +1 | +1 | 2 - - - - - | |
5 | 800 | 17 | +1 | +1 | 2 1 - - - - | |
6 | 1600 | 20 | +1 | +1 | 2 1 - - - - | |
7 | 3200 | 23 | +2 | +2 | 2 2 - - - - | |
8 | 6400 | 26 | +2 | +2 | 2 2 - - - - | |
9 | 12000 | 29 | +2 | +2 | 2 2 1 - - - | |
10 | 24000 | 32 | +3 | +3 | 3 2 1 - - - | |
11 | 48000 | 35 | +3 | +3 | 3 3 2 - - - | |
12 | 96000 | 38 | +3 | +3 | 3 3 2 1 - - |
Hit Points[edit]
Rogues start with 5 hit points (adjust by Constitution bonus) to represent their robust physical health. At each level, the Rogue gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Rogue avoids due a combination of luck, skill, fatigue, and experience. Only their original first level hit points represent any substantial damage to the Rogue.
Combat Bonus[edit]
Rogues start with no combat bonus, but gain one at 4th level. This increases every 3 levels thereafter.
Damage Dice[edit]
Rogues have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent.
Magic Bonus[edit]
Rogues start with no magic bonus, but gain one at 4th level. This increases every 3 levels thereafter.
Spells[edit]
Rogues start with a single spell at first level. Every other level they gain the ability to learn another spell. See Sorcerer for a list of spells and the details on spell casting.