Wrath of the Templars

From RPGnet
Revision as of 13:58, 9 March 2017 by Roryb (talk | contribs) (Faces & Places)
Jump to: navigation, search

Summary

A game wiki using Sine Nomine's free Exemplars & Eidolons by Kevin Crawford. This Wiki page is for storage and journaling of game material for “Wrath of the Templars” campaign set in an original fantasy world.

Players

Stattick playing Torric Walkie Talkie Noise Decoder playing Sin-Inen

IC thread OOC thread Recruitment thread

Characters

Torric

Warrior 1 (0 XP; 2 Needed)

S 17 (+2); D 14 (+1); C 13 (+1); I 13 (+1); W 11; Ch 12

Toughness 18; Evasion 14; Mystic 13

BAB +1; AC 1; HP 9/9; Effort 2/2; Fray d8

Gear: heavy armor (AC 3), shield (-1 AC), 3 spears (d8), sword (d8), hefty knife (d6)

Gifts:

  • Tireless Dedication: Choose a goal or general ambition. Gain 1 Influence toward any end compatible with that goal. You can change your goal once per month. (Seeks his mother's people.)
  • Unstoppable Wrath: Commit Effort; for the duration of the fight, automatically hit any foe of equal or fewer hit dice. Overflow damage caused by this can’t affect creatures of greater hit dice. Effort remains committed until the fight is over.
  • Lethal Weaponry: Your weapon or unarmed attacks never do less than 1d10 damage. The range for your Fray dice is always out to any foe within sight, as you never run out of throwing blades or improvised weaponry.

Facts:

  • Torric is Fatherless; he learned from the entire tribe.
  • The child of a sacred prostitute, he was raised in the temple. He's considered a holy warrior of his tribe.
  • Torric has a limber voice; he's able to mimic the cries of most animals and the voice of most people with ease (and he's a wonderful singer).

Sin-Inen

Sorcerer 1 (0 XP; 2 Needed)

S 12; D 13 (+1); C 13 (+1); I 12; W 12; Ch 17 (+2)

Toughness 13; Evasion 13; Mystic 18

BAB +0; AC 8; HP 5/5; Effort 2/2; Fray d4

Gear: weapon (d6)

Gifts:

  • Apprentice of the Art: The School of Domination. you can cast Apprentice spells from that school. You may take this Gift and its more advanced forms more than once for different arcane schools. This Gift and its later forms can’t be used while armoured.
  • Mesmeric Gaze: Commit Effort to make a subject perform any action not directly harmful to them or their loved ones. Victims with greater hit dice than you have levels get a saving throw. The Effort is committed until the act is complete. Commit Effort to gain 1 Influence if compulsion would help your purpose.
  • Venerated Priestess: You are considered a holy figure. Commit Effort to command even difficult services or favours from the faithful. The commitment lasts until the favor is complete. Commit Effort to gain 1 Influence if co-religionists can aid you.

Facts:

  • She learned her arts as a temple prostitute and then priestess, clawing her way to the top.
  • Her family is the temple, though now since she partook in the end of year rites the visions have told her it is time to leave. For there is a danger in the land….
  • Beautiful and exotic, her deviousness knows no bounds and she uses her skills to manipulate all that she meets, whether it is with seduction, dancing or at the end of a sharp, poisoned knife.

Setting

The People are a fantasy race of city-dwelling humans set in a tropical jungle region. This assumes standard medieval technology including metal-working, though barrows elements of of Mesoamerican tribal cultures and religion.

Faces & Places

Problems & Solutions