Amadre
Amadre
Details
Class: | Race: | Alignment: | Deity: |
Ranger | Human | CN | ? |
Level: | Size: | Age: | Gender: |
4 | Medium | 22 | Female |
Height: | Weight: | Eyes: | Hair: |
5' 4" | 7st | Almost Black | Black |
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Weapons
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Longsword | +7 | 1d8+2 | 19-20/x2 | - | - | M | S/P | |
Shortsword | +6 | 1d6+2 | 19-20/x2 | - | - | S | S/P | |
Longsword/Shortsword | +5/+4 | 1d8+2/1d6+1 | 19-20/x2 | - | - | - | - | |
Light Crossbow | +6 | 1d8 | 19-20/x2 | 80ft | M | P |
Armor
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
Studded Leather | Light | +3 | -1 | +5 | 30ft |
Feats & Special Abilities
Feat / Ability | Description/Notes |
Fighting Style: Two Weapons | Bonus Ranger Feat: Only applicable when wearing light or no armour. Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See the Two-Weapon Fighting special attack. |
Languages | Common |
Endurance | Bonus Ranger Feat: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued. |
Weapon Focus: Longsword | You gain a +1 bonus on all attack rolls you make using the selected weapon. |
Favoured Enemy: Unspecified | At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. |
Skill Focus: Gather Info | You get a +3 bonus on all checks involving this skill. |
Urban Ranger Variant | Urban Ranger Variant |
Urban Tracking | You can track down the location of missing persons or wanted individuals within communities. Benefit |
Skills
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Bluff | Cha | +4 | +1 | +3 | ||||
Climb | Str | +1 | +2 | +0 | -1 | |||
Diplomacy | Cha | +4 | +1 | +3 | ||||
Disguise | Cha | +3 | +1 | +2 | ||||
Gather Information | Cha | +7 | +1 | +3 | +3 | |||
Hide | Dex | +5 | +2 | +3 | ||||
Intimidate | Cha/Str | +3/+4 | +1/+2 | +2 | ||||
Jump | Str | +1 | +2 | -1 | ||||
Move Silently | Dex | +5 | +2 | +3 | ||||
Search | Int | +2 | +0 | +2 | ||||
Sense Motive | Wis | +4 | +1 | +3 | ||||
Spot | Wis | +4 | +1 | +3 | ||||
Swim | Str | +1 | +2 | -1 |
Spell List
No Spells Assigned. |
Gear
Gear | Location | Weight | Description/Special |
Mundane Gear | A few changes of clothes, disguise/makeup kit, one week's worth of Rations, Flask, Beer Mug, Torch, Backpack, Bedroll, Candle, Case (for map or scroll), Chalk, Flint and steel, a tin of grease, Sacks x3, Soap, Tent, Waterskins x2, Whetstone, Rope | ||
Crossbow Bolts | Quiver | Quantity: 10 |
Treasure/Money
No Treasure Assigned. |
Experience
Current | Next Level |
6000 | 10000 |
Description
Jet-black hair worn short, dark eyes that suggest many secrets that will never be told and pale skin that suggests very little time has been spent out of doors. Medium build and average height, Amadre moves with the grace of a breeze. She takes nearly everyone by surprise as her strength and intelligence are shrouded by her delicate features. While charming when the occasion calls for it, Amadre is a likeable sort of person. She is considered fairly attractive; other women envy her and men seek to impress her with their bravado. |
Personality
A woman in conflict, beautiful yet unwilling to let that carry her to a comfortable station. Strong and agile, yet she lusts not for the fight, the fame nor the coin to be had from such pursuits. Amadre faces each day and each situation as the whim carries her. Her allegiance lies with her interests, which are as convoluted and varied as her actions. What motivates her? The thrill of the hunt? The lure of the chase? No one really knows as she seems to turn on the wind and change with the weather. She speaks little of her family and her training, leaving much to the imagination. It is clear that she is able to defend herself but how she came to be this way is anyone's guess. She is unwilling to accept a loss and carries herself a bit too confidently. She is quick to smile (or smirk) and seems to care little for consequence. Attractive? Oh, yes. Dangerous? Very much so. She takes what she wants and volunteers less than nothing. |
Background
Amadre is, apparently, a woman of mystery... |