Aguilar Raakinen, Weapon Specialist
Characteristics
Base Mod Eq Ttl CB Advances
Weapon Skill 20 -- -- 20 02 [ ][ ][ ][ ] Wounds 14
Ballistic Skill 43 -- -- 43 04 [ ][ ][ ][ ] Fate 1
Strength 45 -- -- 45 04 [X][ ][ ][ ] Insanity 0
Toughness 30 -- -- 30 03 [ ][ ][ ][ ] Corruption 0
Agility 30 -- -- 30 03 [ ][ ][ ][ ]
Intelligence 30 -- -- 30 03 [ ][ ][ ][ ] Carry Lift Push
Perception 40 -- -- 40 03 [ ][ ][ ][ ] 45kg 90kg 180kg
Willpower 30 -- -- 30 03 [ ][ ][ ][ ] Walk Full Charge Run
Fellowship 30 -- -- 30 03 [ ][ ][ ][ ] 4 8 12 24
Skills
+00+10+20+30
(AGI,GEN)Acrobatics [ ][ ][ ][ ]
(STR,GEN)Athletics [ ][ ][ ][ ]
(PER,FLD)Awareness [ ][ ][ ][ ]
(FEL,SOC)Charm [ ][ ][ ][ ]
(FEL,LDR)Command [ ][ ][ ][ ]
(INT,KNW)Commerce [ ][ ][ ][ ]
(FEL,SOC)Deceive [ ][ ][ ][ ]
(AGI,DEF)Dodge [ ][ ][ ][ ]
(FEL,SOC)Inquiry [ ][ ][ ][ ]
(WIL,SOC)Interrogation [ ][ ][ ][ ]
(STR,SOC)Intimidate [X][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic [X][ ][ ][ ]
- Low Gothic [X][ ][ ][ ]
(INT,KNW)Logic [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard [X][X][ ][ ]
- Imperium [X][ ][ ][ ]
- War [X][X][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry [ ][ ][ ][ ]
(PER,PSY)Psyniscience [ ][ ][ ][ ]
(PER,GEN)Scrutiny [ ][ ][ ][ ]
(INT,TCH)Security [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand [ ][ ][ ][ ]
(AGI,FLD)Stealth [X][ ][ ][ ]
(PER,FLD)Survival [X][ ][ ][ ]
(INT,TCH)Tech-Use [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat [X][ ][ ][ ]
Talents
Blind Fighting halve melee penalties from obscured vision
Bulging Biceps may fire heavy weapons without Bracing, negate unbraced penalty, +20 Athletics Heft tests
Deadeye Shot ranged Called Shot penalty is reduced by 10
Iron Jaw +0 Tgh test vs Stun to negate
Paranoia +2 Initiative, GM may test Perception vs hidden threats
Resistance (Fear) +10 tests vs subject
Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
Resistance (Fear) +10 tests vs subject
Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement
Technical Knock once per round; Half action Unjam
Unshakeable Faith reroll failed Wil tests vs Fear
Weapon Training (Las, Low-Tech, Heavy, choose 1 excluding Exotic)
Special
Infiltrator may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation
Wargear
Specialist Kit
Common Craftsmanship Regimental Favoured Heavy Weapon (Targeter)
Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs
Aptitudes
Ballistic Skill
Strength
Toughness
Perception
Fellowship
Defence
Offence
NOTES & LOGS
Advances
300 Bulging Biceps
100 Strength +5