Mort

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Mort, Ogryn

Though Mort was tithed to Nehal at a young age, as an Ogryn his training was more succinct and recent, being given less priority than his usefulness in manual labour and other simple menial duties. Formerly restricted to ports and backwaters, the awkwardly friendly giant does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours.

Comrade "Sticks" Gwillam

“Ah, the noble Accatran-pattern heavy las pistol. This looks to be an M38 Mk IX variant, likely produced between 883 and 889, based on the wave pattern in its robust frame. It is incredibly potent, but its machine spirit is notoriously surly. I strongly recommend no less than three blessings of charge pack consecration before any attempt to discharge it, but reciting the litany only twice upon every third chamber cycle would be acceptable if time is of the essence.“

"Don't listen to 'im. Got that line from a tech priest one time, and now 'e thinks 'e knows something about zoggin firearms beyond basic. "

Characteristics

                Base Mod Eq Ttl  CB ==Advances==
Weapon Skill    43   --  --  43  04 [ ][ ][ ][ ]   Wounds       27
Ballistic Skill 25   --  --  25  02 [ ][ ][ ][ ]   Fate          2
Strength        50   --  --  50  07 [ ][ ][ ][ ]   Insanity      0
Toughness       40   --  --  40  06 [ ][ ][ ][ ]   Corruption    0
Agility         20   --  --  20  02 [ ][ ][ ][ ]   
Intelligence    20   --  --  20  02 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      20   --  --  20  02 [ ][ ][ ][ ]   225kg  450kg 900kg
Willpower       40   --  --  40  04 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      20   --  --  20  02 [ ][ ][ ][ ]   3     8     9       18

Skills

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [ ][ ][ ][ ]
(PER,FLD)Awareness                  [ ][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][ ][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][ ][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][ ][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                   [X][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ]

Talents

(STR,OFF)Berserk Charge             bonus to WS skill tests from Charge is increased by 10
(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
(WIL,DEF)Die Hard                   reroll failed tests vs Blood Loss
(---,---)Fierce Loyalty             if Comrade is not in Cohesion, or within 10m of another PC and engaged in melee (until Comrade is safe or dead); Frenzy, +10 Str, +10 Tgh
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Heavy, Solid Projectile) negate -20 penalty for use

Traits

Auto-Stabilised                     may fire heavy weapons without Bracing, negate unbraced penalty
But It Dark in Dere!                will not enter confined spaces of own free will, -10 Command tests to be ordered, -10 Skill tests while confined
Clumsy                              cannot use weapons without the OgrynProof trait
Size                                (Hulking 5) +10 to hit, -10 to Stealth, AgiB+1 base movement
Sturdy                              +20 vs Grappling and Takedown tests
Unnatural Characteristic            (Strength +2, Toughness +2) increase Characteristic Bonus by value, add 1/2 value to successes on tests with that Characteristic

Special

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear

Specialist Kit
1 Ripper Gun (Targeter)
5 Frag Grenades

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs

Aptitudes

Ballistic Skill
Weapon Skill
Strength
Toughness
Willpower
Defence
Offence

Notes & Logs

Advances

300 Fierce Loyalty

Rolls

Wounds

Fate

Frag Grenades