Aguilar Raakinen

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Aguilar Raakinen, Weapon Specialist

The son of senior Departmento Munitorum adepts lost to the Warp, Aguilar Raakinen was raised from childhood by the tutors and drill-abbots of the Schola Progenium. Aguilar stands out first by finely detailed ritual scarification that surrounds the imperial eagle emblazoned across his left cheek - the sole connection he maintains with his homeworld's traditions, and second by his watchful nature. A capable marksman with any model lasgun, he tends to express less enthusiasm for work that isn't patrol or combat, pawning off whatever duties he can onto others, sometimes even with offers of future favours. Though deemed lazy by the standards of the Progena, Aguilar is nonetheless a quick worker when active, and rarely does anything at less than full effort - after all, a botched job is just one that will either have to be done again, or be rewarded with extra work.

Build: Rangy (1.85m/80kg)                           -Walk in Footsteps
Age  : Primed (25)                                  -Regicide Piece
Skin : Ruddy                                        -Tin of Soft Wax
Hair : Black                                        Divination
Eyes : Black                                        -Even one who has nothing can still offer his life

Comrade "Wintre" Valhalla

“As inexorable as the winter cold, as ruthless as the bitter frost, as certain as death — Valhalla fights only for victory and the Emperor. All else is but a prelude.”

It remains dubious as to whether Comrade Valhalla is actually from the frozen world of Valhalla, and doubly so considering her dark brown skin tone. What has cemented her nickname, however, is her unyieldingly icy demeanour both in and out of combat.

Characteristics

                Base Mod Eq Ttl  CB  Advances
Weapon Skill    30   --  --  30  03 [ ][ ][ ][ ]   Wounds       12
Ballistic Skill 45   --  --  45  04 [ ][ ][ ][ ]   Fate          1
Strength        30   --  --  30  03 [ ][ ][ ][ ]   Insanity      0
Toughness       30   --  --  30  03 [ ][ ][ ][ ]   Corruption    0
Agility         40   --  --  40  04 [ ][ ][ ][ ]   
Intelligence    25   --  --  25  02 [ ][ ][ ][ ]   Carry  Lift  Push
Perception      40   --  --  40  04 [ ][ ][ ][ ]   36kg   72kg  144kg
Willpower       30   --  --  30  03 [ ][ ][ ][ ]   Walk  Full  Charge  Run
Fellowship      23   --  --  23  02 [ ][ ][ ][ ]   4     12    12      24

Skills

                                    +00+10+20+30
(AGI,GEN)Acrobatics                 [ ][ ][ ][ ]
(STR,GEN)Athletics                  [X][ ][ ][ ]
(PER,FLD)Awareness                  [X][ ][ ][ ]
(FEL,SOC)Charm                      [ ][ ][ ][ ]
(FEL,LDR)Command                    [ ][ ][ ][ ]
(INT,KNW)Commerce                   [ ][ ][ ][ ]
(FEL,SOC)Deceive                    [ ][ ][ ][ ]
(AGI,DEF)Dodge                      [ ][ ][ ][ ]
(FEL,SOC)Inquiry                    [ ][ ][ ][ ]
(WIL,SOC)Interrogation              [ ][ ][ ][ ]
(STR,SOC)Intimidate                 [ ][ ][ ][ ]
(INT,GEN)Linguistics*
- High Gothic                       [X][ ][ ][ ]
- Low Gothic                        [X][ ][ ][ ]
(INT,KNW)Logic                      [ ][ ][ ][ ]
(INT,KNW)Lore, Common*
- Imperial Guard                    [X][X][ ][ ]
- Imperium                          [X][ ][ ][ ]
- War                               [X][X][ ][ ]
(INT,KNW)Lore, Forbidden*
(INT,KNW)Lore, Scholastic*
(INT,FLD)Medicae                    [ ][ ][ ][ ]
(INT,FLD)Navigate*
- Surface                           [X][X][ ][ ]
(AGI,FLD)Operate*
(W S,DEF)Parry                      [ ][ ][ ][ ]
(PER,PSY)Psyniscience               [ ][ ][ ][ ]
(PER,GEN)Scrutiny                   [ ][ ][ ][ ]
(INT,TCH)Security                   [X][ ][ ][ ]
(AGI,FLD)Sleight of Hand            [ ][ ][ ][ ]
(AGI,FLD)Stealth                    [X][ ][ ][ ]
(PER,FLD)Survival                   [ ][ ][ ][ ]
(INT,TCH)Tech-Use                   [X][ ][ ][ ]
(INT,GEN)Trade*
- Technomat                         [X][ ][ ][ ] 

Talents

(PER,FLD)Blind Fighting             halve melee penalties from obscured vision
(B S,FIN)Deadeye Shot               ranged Called Shot penalty is reduced by 10
(B S,OFF)Lasgun Barrage             while stationary; +1 success when firing las weapon on Full or Semi Auto
(B S,GEN)Lasgun Volley              when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character
(B S,GEN)Las Weapon Expertise       -5 Dodge per success beyond the first (max -30)
(PER,FLD)Paranoia                   +2 Initiative, GM may test Perception vs hidden threats
(TGH,DEF)Resistance                 (Fear) +10 tests vs subject
(AGI,FLD)Sprint                     +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement 
(INT,TCH)Technical Knock            once per round; Half action Unjam
(WIL,DEF)Unshakeable Faith          reroll failed Wil tests vs Fear
(GEN,FIN)Weapon Training            (Las, Launcher, Solid) negate -20 penalty for use 

Special

Infiltrator                         may roll Stealth at –10 penalty to let another character within 10 metres use their Agility characteristic
Sapper                              +10 bonus to Tech-Use and Trade (Technomat) Tests to construct or disassemble a structure
Condemned                           –20 all Fellowship-based Tests vs other Imperial Guard regiments, commanding officers, Departmento Munitorum, other officials aware of their reputation

Wargear

Specialist Kit
1 GC Hotshot Laspistol (Targeter)
4 Krak Grenades

Standard Kit
1 Las Carbine(Main Weapon), 4 charge packs
1 Lascutter
2 Frag Grenades
2 Smoke Grenades
1 Knife
1 Flak Vest & Helmet
1 Uniform
1 Poor Weather Gear
1 Rucksack
1 Basic Toolkit
1 Mess Kit & Water Canteen
1 Sleep Bag & Blanket
1 Lamp Pack
1 Grooming Kit
1 Cognomen Tags
1 Uplifting Infantry Primer
2 Weeks' Rations
1 Demolition Charge
1 Grapnel & Line
1 Filtration Plugs 

Aptitudes

Weapon Skill
Ballistic Skill
Agility
Perception
Fellowship
Fieldcraft
Finesse

Notes & Logs

Advances
300 
100 Awareness +00