The Wilderlands of Absalom
Rank
- Human Explorer 6
- XP: 45718/65,000
- Lawful
- Henchman of Rabanus the Raffish
- Tracker
Attributes
- STR 13 (+1)
- INT 13 (+1)
- WIS 10
- DEX 12
- CON 14 (+1)
- CHA 13 (+1)
Skills
- Languages
- General Proficiencies
- Riding
- Navigation (+4 bonus to avoid getting lost)
- Trapping
- Tracking
- Class Proficiencies
- Alertness (+4 to find secret doors, find without searching on 18+)
- Combat Reflexes
- Pass Without Trace
Class Abilities
- Accuracy bonus of +1 to all attack throws with missile weapons.
- Increase their base damage roll from successful missile and melee attacks by +1 at 1st level, and by an additional +1 at 3rd, 6th, 9th, and 12th level.
- Explorers have animal reflexes, gaining +1 bonus to initiative and a +1 bonus to surprise rolls.
- Disappear into woods and underbrush with a proficiency throw of 3+ on 1d20.
- In dungeons, an explorer who is motionless and quiet in cover can escape detection with a proficiency throw of 14+ on 1d20.
- Any time the explorer’s party is in country familiar to the explorer, they get a +4 bonus on proficiency throws to avoid getting lost.
- In any terrain except clear and grassland terrain, the explorer’s party receives a +5 bonus to proficiency throws to evade wilderness encounters.
- A party guided by an explorer can evade wilderness encounters even when surprised on a proficiency throw of 19+.
Combat
- AC 6
- HP 28
- Movement Rate 90/30/90
- Init: +2
- Surprise: +3
- Attacks
- Primary Melee Attack: Spear +2 4+, 1d6+6
- Primary Ranged Attack: Longbow +1 5+, 1d6+4
- Saves:
- Petrification/Paralysis: 11
- Poison/Death: 10
- Blast/Breath: 12
- Staves/Wands: 12
- Spells: 13
Equipment
- Gear, Armor, Weapons: 6s+4t
- Magic items: elephant figurine, Ring of Protection +1, Continual Light Necklace
- Gear: Backpack, Waterskin, Tinderbox, Blanket, 2 wks iron rations, Small Steel Mirror, coin purse.
- Armor: Light Chain Mail, Shield
- Weapons: Spear +2, 20/20 Quiver, Ash Longbow: +1, when wielded by a character with 18 Strength the maximum range is doubled. Short and medium ranges remain the same, and the penalty to fire at long range also remains the same.
Wealth
Beasts
- Star, a medium war-horse
- Military tack & saddle
- 2x Leather Saddlebags