The Wilderlands of Absalom
- Human Mage 8
- XP: 176355/310,000
- Lawful
- Full PC
- Mage
Attributes[edit]
- STR 13 (+1)
- INT 14 (+1)
- WIS 11
- DEX 10
- CON 12
- CHA 16 (+2)
- Languages
- General Proficiencies
- Diplomacy
- Riding x2
- Seduction
- Rake (May use Rapier, Whip, etc., +1 to AC if he can quip)
- Class Proficiencies
- Mystic Aura
- Magical Engineering
- AC 4 (Must Quip + Have Rapier)
- HP 18
- MR: 120/40/120
- Init: +0
- Attacks:
- Primary Melee Attack: Rapier +1 (defensive properties) 6+, 1d6+2.
- Saves:
- Petrification/Paralysis: 9
- Poison/Death: 9
- Blast/Breath: 11
- Staves/Wands: 7
- Spells: 8
- First Level: 3/day
- Read Languages
- Magic Mouth
- Charm Person
- Magic Missile
- Second Level: 3/day
- Invisibility
- Web
- Summon Hero
- Third Level: 2/day
- Fly
- Protection from Normal Missiles
- Fireball
- Fourth Level: 2/day
- Charm Monster
- Summon Fantastic Creature
Equipment[edit]
- 2s+2i
- Magic Items: Eyes of the Eagle. Ring of Fire Resistance, Continual Light Necklace, Ring of Protection +2
- Money: 6x 100gp gems, 1x 25gp gem, 25gp.
- Gear: Backpack, Waterskin, Tinderbox, Blanket, 1 wk iron rations, Small Steel Mirror, Lantern, 6/6 Common Oil Flasks, coin purse, 1 week iron rations
- Armor: N/A
- Weapons: Rapier +1, grants +1 AC
- Socks, a medium warhorse
- Tack & Saddle, Military
- 2x leather saddlebags
- Crowbar, 12 Iron Spikes, Small Hammer, 50ft Rope, Grappling Hook, 1 wk iron rations
- Stripe, a medium packhorse
- Pack Saddle
- Large Tent (8-man, 16 stone), 10 weeks iron rations, 9 quivers of 20 arrows, 20 flasks of common oil, 30 torches
- Spark, a medium packhorse