Ups and Downs - Brant
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Brant
Brant is the definition of "grizzled veteran" he served in the Guard as his Durance and joined the Order of the Wolf & Hound. Seeing the idealism of his apprentice Ricktor and his old friend Frayed's neice Echo the grim old booze hound has decided to leave Spire a better place
Skills | Domains |
---|---|
Fight | Low Society |
Compel | Crime |
Order | |
Abilities
Pubcrawler
- You bear an encyclopedic knowledge of where to get drunk. Once per game, name a nearby bar, pub or inn where you know the landlord (whether they like you or not is up to the GM).
Pick a Fight
- You’ve spent many an evening sizing up the other patrons in search of a decent brawl. Once per situation, ask the GM who is the best person in the surrounding area to pick a fight with on one of the following conditions: 1) you want to win 2) you want to make a good impression 3) you want to cause a distraction.
Law of the Docks
- You carry a mighty weapon. As a Knight, you are permitted to carry a large bladed weapon (or a lance) without getting in trouble with the city guard. Using it is another matter.
Bonds
Ponder (individual) | Stress: 0
- Small-time but not small, Ponder is a thief and fixer. He grew-up in Perch with Echo, but slipped into Redrow as he let his weight slip and his height grow. A vigilante associating with a criminal is a betrayal of Echo's principles, but their friendship (and his distance from Perch) lets her to turn a blind eye...with the excuse that he helps her take down 'real' criminals.
Equipment
- Trish, ceremonial red binding ropes, and mask
- Melkith, God-Axe (D6, Bound)
- Rimsham, light leather armour (Armour 2)
- Sturdy leather gloves
- Climbing gear and more ropes
Stress
Refresh: bring a criminal to justice.
Free Slots | Resistances | Stress |
---|---|---|
2 | Armour | 0 |
1 | Blood | 0 |
0 | Mind | 0 |
4 | Shadow | 0 |
- | Silver | 0 |
- | Reputation | 0 |