Ups and Downs - Brant

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Brant

Brant is the definition of "grizzled veteran" he served in the Guard as his Durance and joined the Order of the Wolf & Hound. Seeing the idealism of his apprentice Ricktor and his old friend Frayed's neice Echo the grim old booze hound has decided to leave Spire a better place

Skills Domains
Fight Low Society
Compel Crime
Order


Abilities

Pubcrawler

  • You bear an encyclopedic knowledge of where to get drunk. Once per game, name a nearby bar, pub or inn where you know the landlord (whether they like you or not is up to the GM).

Pick a Fight

  • You’ve spent many an evening sizing up the other patrons in search of a decent brawl. Once per situation, ask the GM who is the best person in the surrounding area to pick a fight with on one of the following conditions: 1) you want to win 2) you want to make a good impression 3) you want to cause a distraction.

Law of the Docks

  • You carry a mighty weapon. As a Knight, you are permitted to carry a large bladed weapon (or a lance) without getting in trouble with the city guard. Using it is another matter.

Bonds

Ponder (individual) | Stress: 0

  • Small-time but not small, Ponder is a thief and fixer. He grew-up in Perch with Echo, but slipped into Redrow as he let his weight slip and his height grow. A vigilante associating with a criminal is a betrayal of Echo's principles, but their friendship (and his distance from Perch) lets her to turn a blind eye...with the excuse that he helps her take down 'real' criminals.

Equipment

  • Trish, ceremonial red binding ropes, and mask
  • Melkith, God-Axe (D6, Bound)
  • Rimsham, light leather armour (Armour 2)
  • Sturdy leather gloves
  • Climbing gear and more ropes

Stress

Refresh: bring a criminal to justice.

Free Slots Resistances Stress
2 Armour 0
1 Blood 0
0 Mind 0
4 Shadow 0
- Silver 0
- Reputation 0

Fallout