| Agent Name: Dr. Gulbahar Arikan
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| Code Name:
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| Profession: Scientist (Neurolinguist)
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| Nationality: Turkish
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| Sex (Age): F - 42
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| Education:
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Statistics[edit]
|
|
Score
|
x5
|
What Others Notice
|
| Strength
|
10
|
50%
|
|
| Constitution
|
14
|
70%
|
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| Dexterity
|
10
|
50%
|
|
| Intelligence
|
17
|
85%
|
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| Power
|
15
|
75%
|
|
| Charisma
|
8
|
40%
|
|
Derived Attributes[edit]
|
|
Current
|
Maximum
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| Hit Points (HP)
|
14
|
12
|
| Willpower (WP)
|
17
|
15
|
| Sanity (SAN)
|
61
|
75
|
| Breaking Point (BP)
|
60
|
|
Incidents of SAN loss without going insane[edit]
| Violence
|
O
|
O
|
O
|
adapted
|
| Helplessness
|
O
|
O
|
O
|
adapted
|
|
|
Score
|
| Davenport
|
4
|
| Mars
|
4
|
| Vander Meer
|
2
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| Parents
|
4
|
Motivations and Mental Disorders[edit]
Motivation:
Motivation:
Motivation:
|
|
Total
|
|
Total
|
|
Total
|
| Accounting (10%)
|
|
First Aid (10%)
|
30%
|
Science:
|
| Alertness (20%)
|
40%
|
Forensics (0%)
|
40%
|
Neurolinguistics (0%)
|
80%
|
| Anthropology (0%)
|
|
Heavy Weapons (0%)
|
|
Chemistry (0%)
|
70%
|
| Archeology (0%)
|
|
History (10%)
|
|
Psychology (0%)
|
50%
|
| Art (0%):
|
|
HUMINT (10%)
|
|
|
|
| Artillery (0%)
|
|
Law (0%)
|
|
Search (20%)
|
|
| Athletics (30%)
|
50%
|
Medicine (0%)
|
|
SIGINT (0%)
|
|
| Bureaucracy (10%)
|
40%
|
Melee Weapons (30%)
|
|
Stealth (10%)
|
|
| Computer Science (0%)
|
40%
|
Military Science (0%):
|
|
Surgery (0%)
|
|
| Craft (0%)
|
|
Survival (10%)
|
|
| Criminology (10%)
|
|
Navigate (10%)
|
|
Swim (20%)
|
|
| Demolitions (0%)
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|
Occult (10%)
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|
*Unarmed Combat (40%)
|
|
| Disguise (10%)
|
|
Persuade (20%)
|
|
Dungeon (0%)
|
|
| Dodge (30%)
|
50%
|
Pharmacy (0%)
|
40%
|
Foreign Languages and Other Skills:
|
| Drive Auto (20%)
|
|
Pilot (0%):
|
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English
|
60%
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| Drive Heavy Machine (10%)
|
|
Psychotherapy (10%)
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|
French
|
40%
|
| *Firearms (20%)
|
40%
|
Ride (10%)
|
|
Runic A
|
24%
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| Runic B
|
20%
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Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
- Camera
- Geiger counter
- Gas detector
- Tablet
- Notebook
- Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
- Extra Magazine (2)
- Body Armor (AR 3)
- 1 IFAK (+20% to a single First Aid check)
- 1/2 of a 2-person shelter shell
- Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
- Helmet with headlamp
- Flashlights (2)
- Emergency flotation devices for yourself and your pack
- Survival knife (1d4 damage; AP3)
- Mylar emergency blanket
- Spare clothes
- Gas mask with spare filters
- Sleeping pad
- Chemical lights
- Rations
Weapons[edit]
|
|
Skill %
|
Base Range
|
Damage
|
Armor Piercing
|
Lethality
|
Kill Radius
|
Shots
|
| Unarmed
|
40%
|
|
1d4-1
|
|
|
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Personal Details, Work Performance, Special Training and Other Notes[edit]