Character File: Salt
Salt
ATTRIBUTES
Stats
- || STR 10 (+0) || DEX 16 (+3) || CON 14 (+2) || INT 10 (+0) || WIS 10 (+0) || CHA 18 (+4) ||
Sub-Stats
- || Proficiency Bonus +3 || Saves: WIS [3] CHA [7] || HD [5d8] HP [38] ||
RACE
Physical
- || Half Elf Male || 6'0"/185 Lbs || Speed [30] || Size [M] || Darkvision [60] ||
Magical
- || Fey Ancestry ||
CLASS
Warlock [L5]
- || Pact of the Chain || Patron: The Great Old One || Awakened Mind ||
Familiar [Raven]
- || HP 15 || AC 12 || Fly 50 || Mimicry Ability ||
Magic
Magic Stats
- || Spell Slots 2L3 || Spell Attack Modifier: +7 || Spell Save DC: 15 ||
Cantrips
- Eldritch Blast Action/Ranged Attack/Instant/120' 2 beams; 1d10 Force
- Chill Touch: Action/Ranged Attack/1 rd/120' 2d8 Necrotic
- Poison Spray: Action/Range 10'/Instant/ Save CON or 2d12 poison damage.
Invocations
- Agonizing Blast Add Charisma mod [+4] to Eldritch Blast
- Armor of Shadows Mage Armor at will [AC 16]
- One with Shadows In dim light or darkness Use action to become invisible until you move/act/react
Spells
- Spider Climb Action/Concentration/Up to 1 hr
- Shatter 60'/Instant/4d6 Con save/half damage
- Mirror Image Action/1 minute
- Misty Step Bonus/Instant
- Gaseous Form Action/Concentration up to 1 hour
- Clairvoyance Cast Time 10 min/1 mile/Concentration up to 10 min/ See or Hear anything in range of sensor
Combat
Armor/Weapon Stats
- || Armor: Mage Armor Incantation || AC Unarmored/Armored [13/16] ||
- || Weapon: Spear || [1d20 + 3 [+6 thrown] to hit] || [1d6/1d8 + 0 damage] ||
- || Weapon: Dagger || [1d20 + 3 to hit] || [1d4 + 0 damage] ||
Non-Combat
Skills
- || Deception [Class/Background/Expertise] || Arcana [Class] || Perception [Race] || Persuasion [Race] || Stealth [Background] ||
Proficiencies
- || Weapon: Simple || Armor: Light || Tool: Theive's Tools
Languages
- || Common || Elvish || Orcish ||
Background
- Criminal || Criminal Contact Feature
Wealth
- || Gold 49 || Silver 8 || Copper 0 || Electrum 0 || Platinum 0 || Gems 0 ||
Magic Items
- Periapt of Wound Closure [A] Auto Stabilize; Double hit point roll whenever regained
- Immovable Rod
- Wand of Web 7 charges, recovers 1d6+1 each dawn
- Ring of Water Walking
- Ring of Jumping
- Anima Pouch 100 lb capacity
- Healing Potion [7hp] [4]
Equipment
- Weapons Spear [1]; Dagger [1]
- Thief Tools
- Rations [14 days]
- Waterskins [2]
- Rope, Silk [50']