Talk:Morrow Project (Gurps Conversion)
Make a 150 point GURPS character with up to 50 points of Disadvantages.
Your character already has 45 points of Disadvantages
Odd things always happen to you, being chosen for The Morrow Project for example
Weirdness Magnet [-15]
Your training has instilled you with
Sense of Duty (Teammates) [-5]
Side effects of the cryostasis include
Partial Amnesia [-10]
Skinny [-5]
Weak Will -2 [-10]
SKILLS
Required Skills - Soldier, Survival (Arctic), Physician and Teaching.
Recommended Skills - Stealth, Fast Draw (Magazine)
Recommended Perks - Walking Armory and Quick Reload (Magazine)
Recommended Advantages - Signature Gear, Night Vision, Reduced Consumption, and consider increasing Perception.
75 point Soldier[edit]
Attributes: 60 points
ST 10 [0]
DX 12 [40]
IQ 10 [0]
HT 12 [20]
Secondary Characteristics: -10
Damage 1d-2/1d; BL 20 lbs.
HP 10 [0]; Will 8 [-10]; Per 10 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages: 2 points
Reduced Consumption (Water) [1], Signature Gear [1]
Langauges: 1 point
English (Native) [0]
Vietnamese, Khmer, Hmong or French (Broken/Spoken Only) [1]
Perks: 2
Quick Reload (Detachable Magazine) [1], Walking Armory [1]
Disadvantages: -40 points
Partial Amnesia [-10], Sense of Duty (Team) [-5],
Skinny [-5], Weirdness Magnet [-15] and
Pick one of the following
Overconfidence [-5], Incurious [-5], Intolerance [-5],
Trademark [-5] or Truthfulness [-5]
Skills: 54
Guns (Rifle) (DX/E)+6 [20]-18
Guns (Pistol and Shotgun), both (DX/E) Default+1 [1]-17
Guns (Grenade Launcher) (DX/E) Default+1 [1]-15
Swimming (HT/E) [1]-14
Fast Draw (Magazine) (DX/E)+2 [4]-14
Boxing, Spear and Stealth, all (DX/A) [2]-12
Teaching (IQ/A)+2 [8]-12
Knife (DX/E) [1]-12
Drive (Car) and NBC Suit, both (DX/A)-1 [1]-11
Survival (Arctic) (Per/A) [2]-10
Soldier (IQ/A) [2]-10
Physician (IQ/H) [4]-10
Math (Applied) (IQ/H)-2 [1]-8
Technique: 6
Targeted Attack (Rifle/Eye) (H) [6]-14
Now pick a Lens for your area of expertise and your preferred fighting style