To Sail the Sleeping Stars:Horatio
Horatio
Refresh: 2
FATE: 2
High Concept: Ynnarri Harlequin
Trouble: Strange and Exotic Eldar
Personal: I'm an Actor. I Act!
Connection: An Agreement with the Karinzsky's
Final: Charming Bastard
SKILLS
+4: Athletics
+3: Fight, Shoot
+2: Rapport, Notice, Stealth
+1: Deceive, Investigate, Lore, Will
STUNTS
Flip-Belt: +2 to Overcome physical barriers. Allows for shifting of momentum or direction, cool flips and running up walls, etc.
Holo-field: +2 to Defense against any ranged (non-splash) attacks
Danger Sense: Horatio cannot be snuck up on due to his sharp Aeldari senses and vague sense of the future.
Mental Block: +2 to Overcome direct mind control or infiltration (so reading his mind is hard, dominating him is hard, but tricking him via actual holograms or just lighting his brain on fire is normal).
Gear:
Aeldari Mesh armor
2 Shuriken pistols
Aeldari blade
Very good odds of a knife