Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
Magery in Jeweled Amber
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common.
Magical Spell Progression
- 1 Pip-10th Level
- 2 Pip-20th Level
- 3 Pips-30th Level
- 4 Pips-40th Level
- 5 Pips-50th Level
- 26,21,17,13,11,11,8,6,4,2,1
First, Second & Third Level Spells
First Level
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Second Level
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Second Level
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Third Level
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Third Level
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Third Level
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Activate Wand
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Activate staff (1 type)
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Measure (Complex/Simple)
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Row 1, Cell 4
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Lightning Bolt
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Protection, 1” Radius
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Blaze
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Aurora (Light Wall)
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Mini Strength
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Ball Lightning
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Lightning Dart
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Protection/Normal Missiles
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Charm Animal Class
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Parachute
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row 3, cell 3
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Ball of Fire
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Magic Analysis
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Rope Trick
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Charm Animal (specific type)
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Awaken
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Phantasmal Spell
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Clairaudience
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Magic Mouth
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Speed
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Charm Person/Specific Intelligent Race
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Continual Light
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Photographic Memory
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Clairvoyance
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Maxi-Ball
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Water Breathing
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Detect (Complex)
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Create Sound
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Protection/Insects
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Charm Undead
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Maxi-Sleep
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Web
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Detect (Simple)
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Darkness
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See Invisible
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Cold Cone
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Measure (Concealed)
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Whirlwind
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Hold Portal
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Deodorant
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Silence, 3” Radius
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Continual Darkness
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Measure (Mental)
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Wizard Light
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Individual Silence
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Detect (Concealed or Mental)
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Speak Languages
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Dark Cone
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Mental Static
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Light
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ESP
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Speak with Animals
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Darkwall
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Micro-Magic Missile
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Match (light fire)
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Extinguish Fire
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St. Elmo’s Fire
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Dispel Magic
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Micro-Magic Missiles
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Muscle Spasm
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Fireworks
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Super Sleep
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Double Protection
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Micro-Super Sleep
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Protection
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Flaming
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Torch
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Fire Ball
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Micro-Phantasm
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Read Languages
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Flash
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Wind
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Fire Dart
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Midi-Strength
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Read Magic
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Freeze Water
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Wizard Lock
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Flame
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Mini-Ball
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Silence, 1” Radius
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Gliding
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Fly
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Mini-Bolt
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Sleep
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Hallucination
|
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Heat Cone
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Mini-Cold Cone
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Sound Amplification
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Invisibility
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Hold Person
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Mini-Heat Cone
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Spark (Electric Match)
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Knock
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Illusion
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Mini-Wide Cold Cone
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Super Match
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Levitate
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Infravision
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Mini-Wide Heat Cone
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Telescope
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Locate Object
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Invisibility, 1” Radius
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Mirror Image
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Ventriloquism
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Magic Missile
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Light Beam
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Projected Mini-Strength
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Fourth Level Spells
Fourth Level
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Fourth Level
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Fourth Level
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Fourth Level
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Fourth Level
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Fifth Level
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Acid Resistance
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Fire Wall
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Maxi-Heat Cone
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Projected Midi Strength
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Poison Resistance
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Activate Any Staff
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Gaseous Form
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Mega-Ball
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Maxi-Heat Cone
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Polymorph Self
|
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Animal Control
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Giant Strength
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Mega-Sleep
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Mega-Ball
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Projected Midi Strength
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Area Darkness
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Growth of Plants
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Micro-Ball
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Mega-Sleep
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Protection/Missiles
|
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Charm Monster
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Hallucinatory Terrain
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Micro-Maxi Sleep
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Micro-Ball
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Remove Curse
|
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Clumsiness
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Haste (3” × 3” or 2” × 4”)
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Mini-Paralysis Cone
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Micro-Maxi Sleep
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Slow
|
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Cold Beam, 12”
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Healing (1 Point/Turn)
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Mini-Wide Paralysis Cone
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Mini-Paralysis Cone
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Strength Multiply (×1-4)
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Cold Resistance
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Heat Beam, 12”
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One-Way Darkness
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Mini-Wide Paralysis Cone
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Telepathy
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Confusion
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Ice Wall
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Paralysis Cone
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One-Way Darkness
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Vertigo
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Delusion
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Immobilization
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Percentile Negation
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Paralysis Cone
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Wall Of Thorns
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Dimension Door
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Immobilize
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Personal Force Field
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Percentile Negation
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Wide Cold Cone
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Electric Micro-Ball
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Lightning Resistance
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Personal Paralysis
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Wide Dark Cone
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Wide Heat Cone
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Electric Mini-Ball
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Massmorph
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Plant Control
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Personal Force Field
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Wizard Eye
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Fear Cone
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Maxi-Cold Cone
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Poison Resistance
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Personal Paralysis
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X-Ray Vision
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Fire Resistance
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Maxi-Dark Cone
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Polymorph Self
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Plant Control
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|
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Fifth Level
Fifth Level
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Fifth Level
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Fifth Level
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Fifth Level
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Animate Dead
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Blindness
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Broadfield Hallucination
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Charm Being
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Cloudkill
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Cold Cone, 12”
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Conjure Elemental
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Crimson Bands
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Dark Cone, 12”
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Detection Jamming
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Diminish Others
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Dragon Control
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Energy Bolt
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Energy Cone
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Energy Dart
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Energy Resistance
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Extension
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Feeblemind
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Flame, 12”
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Giant Control
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Growth of Animals
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Heat Cone, 12”
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Hold Monster
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Human Control
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Ice Storm
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Iron Wall
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Locate Person
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Macro-Ball
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Macro-Sleep
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Mass Invisibility
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Maxi-Paralysis Cone
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Maze
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Micro-Cold Beam
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Micro-Heat Beam
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Micro-Immobilization
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Micro-Personal Paralysis
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Mini-Energy Bolt
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Mini-Energy Cone
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Mini-Wide Energy Cone
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Paralysis Cone, 12”
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Passwall
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Pathfinding
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Personal Wizard Lock
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Polymorph Others
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Projected Clairaudience
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Projected Clairvoyance
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Projected strength ×1-4
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Recharge
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Scroll Lock
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Silver Magnet
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Speak With Dead
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Stonewall
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Super Strength (×1-5)
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Telekinesis
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Teleport
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Transmute Iron To Lead
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Transmute Rock To Mud
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Undead Control
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Variable Ball
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Variable Bolt
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Variable Cold Cone
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Variable Heat Cone
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Vortex
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Weakness
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Wide Paralysis Cone
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Sixth Level Spells
Sixth Level
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Sixth Level
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Sixth Level
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Sixth Level
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Sixth Level
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Acid Protection
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Air Wall
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Animate Object
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Anti-Magic Shell
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Area Muscle Spasm
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Astral Eye
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Bomb
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Cold Pellet
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Cold Protection
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Control Weather
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Daemon Control
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Death
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Disintegrate
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Double-Size Dimension Door
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Energy Cone, 12”
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Energy Micro-Ball
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Fire Protection
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Geas
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Homing Ball Lightning
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Homing Ball Of Fire
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Impact Resistance
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Indetectability
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Individual Death
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Invisible Stalker
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Lead Wall
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Lightning Bolt, 12”
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Lightning Protection
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Locate Monster
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Lower Water
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Maxi-Energy Cone
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Maxi-Strength (1-100)
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Mega-Cold Cone
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Mega-Dark Cone
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Mega-Heat Cone
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Micro-Feeblemind
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Mini-Bomb
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Mini-Stone Cone
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Mini-Wide Stone Cone
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Mirror Wall
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Monster Control
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Monstrous Plant Control
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Move Earth
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Negation
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Part Water
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Passenger Teleportation
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Poison Gas
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Poison Protection
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Projected Image
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Projected Super-Strength
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Protection/Magic Missiles
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Reflect Detection By Implement
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Reincarnation
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Smiting
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Stone Cone
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Stone to Flesh
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Summoning
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Super Fire Ball (4” Radius)
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Super Polymorph Self
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Sustained Dimension Door
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Time Delay
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Ultra Sleep
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Wide Energy Cone
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Wizard Wind
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Seventh Level Spells
Seventh Level
|
Seventh Level
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seventh Level
|
Seventh Level
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Activate Magic
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Area Feeblemind
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Area Weakness
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Castle Protection
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Communication
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Detect Polymorph
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Disintegrate Magic Metal
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Energy Bolt, 12”
|
Hellfire
|
Hold Being
|
Homing Electric Microball
|
Homing Microball
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Illusion, 5-Sense
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Laser
|
Mass Charm
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Mega-Energy Cone
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Micro-Bomb
|
Micro-Cold Pellet
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Mind Blank
|
Picket Ball Lightning
|
Picket Ball Of Fire
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Polymorph Object
|
Pressor Cone
|
Projected Anti-Magic Shell
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Protection/Normal Weapons
|
Reflector
|
Reverse Gravity
|
Shielding
|
Sleep, 12” Radius
|
Super Charm
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Summon Demon
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Temporary Teleportal
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Variable 12” Lightning Bolt
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Variable 12” Cold Cone
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Variable Death Cone
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Variable 12” Heat Cone
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View Past
|
Eighth Level
|
Eighth Level
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Eighth Level
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Eighth Level
|
Eighth Level
|
Activate Detectors
|
Air Jet
|
Double Phasing
|
Double Ranging
|
Homing Energy Microball
|
Homing Picket Ball Lightning
|
Homing Picket Ball Of Fire
|
Macro Bomb
|
Macro Cold Cone
|
Macro Heat Cone
|
Magic-Damping Field
|
Major Extension
|
Permanent Dimension Door
|
Permanent Passwall
|
Power Word
|
Reflector Wall
|
Scroll Knock
|
Shaped Vari-Ball
|
Shaped Vari-Bolt
|
Summon Person
|
Symbol
|
Variable 4” Ball
|
Variable Bomb
|
Water Jet
|
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Warlock
Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.
The game of my youth.
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