Brahnamin's Characters - Alice

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Alice :: Ship's Cutter

Alice001.png

"Bullet in the brainpan . . . squish . . ."

Attributes d6Arrow03.png

Physical d8 || Mental d10 || Social d6

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Fight d10

- Martial Arts d6

Know d10

- Rumors d6

Notice d6

Operate d10

- Infiltrate Systems d6

Sneak d6

Treat d12

Trick d10

Untrained Skills d4

| Craft | Drive | Fix | Fly | Focus | Move | Labor | Perform | Shoot | Sneak | Survive | Throw |

Distinctions d8

Back Alley Cutter: You ain't had much in the way of formal training, but thugs who can't afford to show their face at a legit medical facility can't be too particular about who patches them up.

Step Back: Roll d4 instead of d8 for 1 PP
Street Surgery: This old cargo depot ain't particular sanitary, but at least there's no lawmen about - When you treat someone with injuries that would make a normal hospital ask inconvenient questions, spend 1 PP to step up or double Treat for the roll.
Triage: You know how to stabilize a body til you can see to 'em proper - Spend 1 PP to step back another character’s medical or injury related complication.

[Highlighted Skills: Know/Notice/Treat]


Clockwork Orphan: You were just a kid when the war left your body ruined, but piece by piece you've managed to put yourself back together.

Step Back: Roll d4 instead of d8 for 1 PP
Cybernetics: You look normal enough most of the time. Then you do that thing you shouldn't be able to do - When you call attention to your enhanced nature, step back Social for the scene to step up Physical for an action.
Natural Connection: Machine talks to machine - When using your implants to connect directly with a machine, network, or system, spend 1 PP to step up or double Operate.

[Highlighted Skills: Operate/Sneak/Trick]


Old Bamboo Dǒulì: You've worn this traditional conical hat as long as you can remember. It shelters you from the sun and the rain and prying eyes and seems to lend an air of authority when you speak.

Step Back: Roll d4 instead of d8 for 1 PP
Give 'em Hell: You don't look like much, but when the chips are down, folk seem willing to commit absurdities on your behalf - When you convince someone to make hell for someone else, spend 1 PP to give them an Asset equal to your Trick die.
I Know a Guy: You've developed a network of contacts across the black. Spend 1 PP to create a d8 Asset when you call in a specialist with the skills you need.

[Highlighted Skills: Fight/Know/Trick]

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Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal - perfectly human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about. After all, that's how they were engineered.
[Special: Cybernetics extend to shoulders]

Well Worn Dǒulì: d6 You've worn this ubiquitous conical bamboo hat as long as you can remember and it has served you well as a shelter from sun and rain and prying eyes.

Diceless Assets Blackfatezero.png

The Lieutenant's Tanto: You have this Japanese style dagger from a Browncoat Lieutenant for services rendered after a rather epic bar fight. The simple heirloom supposedly originated on earth-that-was.

Episodes

Background

She was just a little girl when she lost her arms during the war. At this point she didn't remember a time when her torso limbs weren't cybernetic. They'd been changed out as she grew, always a painful process, but she'd had her current arms for several years now. Looked like she was done growing.

It was the repairing and replacing and adapting to artificial limbs that got her interested in the surgeon's craft in the first place. Not that she'd ever had much in the way of formal training.

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