Step by Step Chargen

From RPGnet
Jump to navigation Jump to search

Step One :: Attributes

Choose which die represents which Attribute. Physical, Mental, Social. Either set all three at d8 or set one at d6 one at d8 and one at d10

Step Two :: Distinctions

Choose Three Distinctions. The list of distinctions from the core book can be found HERE.

There are other distinctions listed in published material. The Ghosts in the Black PDF (available on DriveThruRPG) has the complete published list.

You may also make up your own distinctions. To do this, use the following guidelines:

  • Name your Distinction.
  • Choose three Highlighted Skills to go with your distinction. These should make sense as to how they relate to the distinction.
  • You automatically get the Trigger Step Back: Roll d4 instead of d8 for 1 PP
  • Craft Two more Triggers to go with the distinction. These can be re-skinned from existing triggers (or ported over whole cloth), but they should do something similar to an existing trigger.

Step Three :: Skills

First, list your Highlighted Skills. You will have a minimum of 3 and a maximum of 9 such skills. If a highlighted skill is listed once, it starts at d6 If it is listed twice it starts at d8 And if it is listed three times it starts at d10

All the rest of your skills start at d4

You then have 9 points to bump up your skills. Any dice that starts at 6 or higher costs one point for each die size you bump it up to a maximum of d12. Bumping skills from d4 to d6 costs 2 points.

Skill List

| Craft | Drive | Fight | Fix | Fly | Focus | Influence | Know | Labor | Move |

| Notice | Operate | Perform | Shoot | Sneak | Survive | Throw | Treat | Trick |

Return to Main Page