Sailing the Silver Seas
Player Characters and Henchmen
Use the following format
- PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage
- Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage
- Blank Character Sheet
- Stakmar -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)
- Cnut -- Cleric 6, AC 9, HP 21/21, Initiative -1, Spear THAC0 15 1d6+2
- Loman Greyhair -- Cleric 6, played by MonsterMash
- Eluan Maerse Tevdran of Rhea's Ford -- Assassin 6, AC 3 or 5, HP, Init +1, Sword & dagger THAC0 13 1d8+2 (roll twice, taking best result)
- Samhasnthtoughtofaameyet -- Witch 6, played by Sam I Am
- Kemar -- Sorcerer 6 |
- Bardy McBardface -- Bard 5, played by Random Task
A Watery Grave
Watch Order, Marching Order, etc.
Character Mounts
Ships
Treasure and Goods
Carried With Party
On the Ship
Warehoused
Maps
Overview Maps
Starting East and Central Maps
Hexes
Other Maps
Information
Trade Info
- Each urban center has the following information.
- Hex and Market Class are given in parenthesis)
- General Notes.
- Demand Modifiers.
- Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.
Deepwater
- Class 5 market
- Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1
- Demand (1). Wood, common +3
East Map, North Section
- Joruth (04.60, MC 5)
- Surplus (3) Cloth -1, Hides -2, Weapons/tools -3
- Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3
- Maar (31.63, MC 6)
- Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3
- Demand (1) Tea/Coffee +3
- Sachar (21.53, MC 5)
- Surplus (0)
- Demand (2) Oil +1, Hides/fur +3
- Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)
- Surplus (1) Fish (preserved) -1
- Demand (0)
- Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)
- Surplus (0)
- Demand (3) Gems +3, Porcelain +1, Beer/ale +1
- Ankim. (38.53. Dragon controls the waterways), MC 4
- Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2
- Demand (1). Wine/Spirits +1
- Canpher (41.63, MC 5)
- Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2
- Demand (0)
- Lastine (18.83, MC 5)
- Surplus (0)
- Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3
- Berric (36.85, MC 6)
- Surplus (2). Textiles -2, Grain/vegetables -2
- Demand (1). Weapons/tools +2
Middle Map, North Section
- Phiaric (68.56, MC 5)
- Surplus (0)
- Demand (0)
- Pata (68.83, MC 4)
- Surplus (2) Fish (preserved) -1, Pottery -2
- Demand (2) Wood (common) +2, Hides/Furs +1
- Taman (38.76, MC 5)
- Supply (1). Semi-precious stones -3
- Demand (2). Metals (common) +3, Dye/Pigments +3
- Layge (58.26, MC 4)
- Supply (0).
- Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3
- Steste (52.37, MC 3)
- Supply (0).
- Demand (2). Weapons/Tools +2, Armor +2
- Shala (37.24, MC 4)
- Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1
- Demand (0)
- So (14.54, MC 7)
- Supply (2). Grain/Vegetables -1, Livestock (cows)-2
- Demand (2). Textiles +3, Wood (precious) +2
- Ma (15.58, MC 4)
- Supply (1). Oil -3
- Demand (2). Dye/Pigments +3, Pottery +3
- Heswen (12.35, MC 4)
- Supply (2). Salt -2, Beer/Wine -3
- Demand (0)
- Markdra (08.21, MC 5)
- Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3
- Demand (3). Cloth +2, Beer/Ale +3, Pottery +1
- Miferd (02.31, MC 3)
- Supply (1). Weapons/Tools -1
- Demand (2). Semi-precious stones +2, Cloth +2