Firefly: Reavers of the Rim - Character 7
Daisy Lewis:: Reader
Tell me about your childhood. Actually, I can spare you the trouble
Attributes
|| Physical || Mental || Social ||
Trained Skills
Untrained Skills
| Craft | Fly | Influence | Labor | Move | Notice | Perform | Shoot | Sneak | Survive | Trick |
Distinctions/SFX
Checked SFX are active.
Goodwill Ambassador - Experienced in matters of diplomacy and decorum, you’re the best candidate to send in to parley before the bullets start flyin’
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☐ SFX, Speak Now, Or…: Spend 1 PP to go first in a scene before any weapons or attacks can be made. On your first Action, you may reroll any dice that come up 1 instead of accepting a Plot Point.
- ☑ SFX, Talking Points: If an ally or associate fails a roll involving their Social Attribute in your presence, step up or double your Attribute on your next die roll
Idealist - We can be better than we are now. Others scrape by, we push to make the ’Verse a better place
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☐ SFX, A Better Tomorrow: Step up a social Complication to gain a d8 Big Damn Hero Die
- ☐ SFX, Lead by Example: When you take a Complication while standing up for your beliefs, step up a Crewmember’s Attribute die on their next Action
Reader - You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☑ SFX, Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication
- ☐ SFX, Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate
Signature Assets
Papa´s Recipe Books Taste it and see
Background/Bio
Describe your character here