DnD5 Eberron Angel's Breath/ZarkothBrighthelm
To campaign: DnD5 Eberron Angel's Breath
BASICS
NAME
- Zarkoth Brighthelm
RACE
- Human (Variant)
CLASS & LEVEL
- Fighter (Battlemaster) 3rd
DESCRIPTION
- Age: XX
- Height: XX
- Weight: XX
- Skin: XX
- Hair: XX
- Eyes: XX
PERSONALITY TRAITS
Traits:
- XXX
- XXX
Bond:
- XXX
Flaw:
- XXX
Ideal:
- XXX
ATTRIBUTES
Strength | XX | Mod: XX; Saving Throw: XX |
Dexterity | XX | Mod: XX; Saving Throw: XX |
Constitution | XX | Mod: XX; Saving Throw: XX |
Intelligence | XX | Mod: XX; Saving Throw: XX |
Wisdom | XX | Mod: XX; Saving Throw: XX |
Charisma | XX | Mod: XX; Saving Throw: XX |
Saving Throw Proficiencies
- XXX
- XXX
SECONDARY STATS
- Hit Points: 25 (3d10 Hit Dice)
- Armor Class: 19 (Chainmail Armor +shield +1 magic)
- Proficiency Bonus: +2
- Deity:
- Alignment: NG
- Initiative: +0
ACTIONS
- Longsword. Melee Weapon Attack +5, one target 5ft range, Damage 1d8+5 slashing, Qualities: Heavy, versital (d10)
- Heavy Crossbow. Weapon Ranged Attack +2, one target range 100/400, Damage 1d10 piercing, Qualities: Heavy, loading, range, two-handed.
HUMAN ABILITIES
- Size: Medium
- Movement: 30 feet
- Languages: Common, Undercommon
- Other: bonus Skill proficiency. Bonus Feat profiency. Bonus attributes +1 to STR and INT
FIGHTER CLASS ABILITIES
- Skills: Athletics, History
- Fighting Style: Dueling (+2 damage when weilding one weapon in one hand)
- Second Wind: 1d10+3, once per rest
- Action Surge: once per rest
Martial Archetype - Battlemaster
Combat Superiority
- Maneuvers. You learn three maneuvers of your choice.
- Superiority Dice. You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level.
- 'Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: Maneuver save DC = 8 + your proficiency bonus + your Strength modifier (DC 13)
Maneuvers
- Brace. When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll.
- Precision Attack. When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
- Tactical Assessment. When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.
BACKGROUND FEATURE
- Investigator (Variant City Guard from "Sword Coast Adventure's Guide")
- Watcher's Eye
- Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.
WEAPONS, ARMOR AND TOOL PROFICIENCIES
- Weapons: XXX
- Armor: XXX
- Shields: XXX
- Tools: XXX
SPELLCASTING
Spells per level/Long Rest
- 0 level Cantrips: XX
- 1st Level: XX
- 2nd Level: XX
Spells prepared
- 0 level Cantrips: XXX
- 1st Level: XXX
SKILLS
- Acrobatics (DEX) XX
- Animal Handling (WIS) XX
- Arcana (INT) XX
- Athletics (STR) XX
- Deception (CHA) XX
- History (INT) XX
- Insight (WIS) XX
- Intimidation (CHA) XX
- Investigation (INT) XX
- Medicine (WIS) XX
- Nature (INT) XX
- Perception (WIS) XX
- Performance (CHA) XX
- Persuasion (CHA) XX
- Religion (INT) XX
- Sleight-of-Hands (DEX) XX
- Stealth (DEX) XX
- Survival (WIS) XX
Proficient Skills:
- XXX
- XXX
FEATS
XXX
- XXXX
EQUIPMENT
Encumbrance: XXX lbs / XXX lbs Total Weight Carried: XXX lbs
ITEM | QTY | WEIGHT |
XXX | XX | XXXlbs |
HISTORY
XXX