Bryn Ellaethyr

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Background & Notes[edit]

Background: Vagabond
Essence: Agile
Height: 6’ 1”
Weight: 150 pounds
Personality: My constant interactions with refugees have left me jaded.
Ideal: Liberty. I will maintain my freedom even if I have to sleep in a gutter.
Bond: Staying on the move is the only thing that brings me solace anymore.
Flaw: A life on the road has made me slow to trust others.

ABILTIES[edit]

Strength 10 (+0)
Dexterity 20 (+5) [+2 Agile, +1 Piercer, +2 ASI]
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 16 (+3) [+1 Vagabond, +1 Resilient]
Charisma 8 (-1)

Combat[edit]

AC: 17 [studded leather]
HP: 60 (7d10+14)
Speed: 45’
Proficiency: +3
Melee Attack: Nyss claymore +8, damage 1d10+5
Ranged Attack: Nyss longbow +10, damage 1d10+5
Spell Save DC: 14
Spell Slots: 4/3
Spells Known:
1st: Absorb elements, entangle, hunter’s mark, speak with animals*
2nd: Beast sense*, pass without trace, spike growth
* Bonus spell from Primal Awareness
Saving Throws
Strength +3
Dexterity +8
Constitution +2
Intelligence +0
Wisdom +6
Charisma -1
Resistance to cold
Advantage on saves vs blindness

Languages[edit]

Khadoran, Shyr, Molgur-og, Gobberish, +2

Proficiencies[edit]

Light and medium armor, shields
Simple and martial weapons

Skills[edit]

Athletics +3
Insight +3 [reroll 1s]
Investigation +3
Nature +3
Perception +9 [reroll 1s]
Stealth +8
Survival +6

Feats[edit]

Piercer: +1 Dex

Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attack’s damage dice, and you must use the new roll.
When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.

Resilient: +1 Wis

Proficiency in Wisdom saves

Traits[edit]

Danger Sense

Advantage on Initiative checks
Reroll 1s on Insight/Perception checks but must use new roll

Features[edit]

Fighting Style: Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.

Deft Explorer

Canny: Expertise in Perception

Roving: Speed +5’, gain Climbing/Swimming speed

Favored Foe: When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d6.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Primal Awareness: Gain speak with animals and beast sense as spell known.

Extra Attack: Make two attacks with the Attack action.

Colossus Slayer: Once per turn, deal +1d8 damage to a creature that is below maximum hp.

Multiattack Defense: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Gear[edit]

  • Studded leather armor
  • Nyss claymore
  • Nyss bow w/20 arrows
  • Explorer’s pack
  • Set of traveler’s clothes
  • Heavy winter cloak
  • Heavy winter boots
  • Memento from homeland [1d20 = 18]: An eyepatch made of brass and leather
  • Two-person tent
  • Silk rope, 50’
  • Waterskin
  • Bedroll
  • 12 days rations
  • Tinderbox
  • Soap
  • Belt pouch
  • 125 gp