Shinjo Archery School
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Shinjo Archery School[edit]
This is my idea for a 3 rank horsearcher school. Its 3 rank because its newly made and hasn’t had time to develop many techs. –Shinjo Jinturi
- Minor editing for clarity and posting by RogueMoon
- Trait bonus: +1 Agility
- Honor: 2.5
- Skills: Horsemanship, Kyujutsu (Yomanri or Horse-archery emphisis), Hunting, Kenjutsu, Defense, Battle
- Techniques
- Rank 1: Whisper of the Four Winds
- The archer must be prepared to fight his enemies in any position needed by his general. As such, much time is spent training with the dai-kyu both mounted and unmounted, negating the penalty for using a dai-kyu while off horseback and making the archer equally skilled in horse archery and yomanri.
- As he trains his eye, he becomes more accurate while aiming less, granting him the ability to aim while moving on horseback for 1 round per school rank each combat. Alternativly, he may add +1 per school rank to his attack roll when not aiming for snapshots.
- Rank 2: Steel on the Wind
- The archer, upon attaining this technique, has unlocked the sheer power of the Dai-kyu. He is no longer limited to strength 2 with a Dai-kyu. The Horse-archer must also be able to move quickly in and out of opposing infantry units to get to the prime position to loose a hail of arrows. He may add his horsemanship to hit TN to be Hit while mounted against infantry in melee.
- Rank 3: Hanari’s Technique
- (This Thechnique is the same as found on pg74 in Way of Samurai)
- Outfit (all fine): Katana, wakizashi; Light Armor, Dai-kyu, Kimono and sandals, Traveling Pack, Shinjo Riding Horse, 35 Arrows of Choice, any 1 Non-Polearm Weapon, 10 Koku.