SavageHellboySWADE
SAVAGE HELLBOY
This is a conversion of the Hellboy/B.P.R.D. game idea. This conversion is not complete or covers everything but to get a 'feel' of the setting to SWADE.
RULES & SETTING RULES
Savage World Adventure Edition (SWADE) and the Super Powers Companion (SPC)
Setting Rules (SWAE pg. 136-141)
- Born a Hero - ignore Rank requirements for Edges at character creation
- Convictions: Gain conviction for heroic deads. When spent they grant a +1d6 to any Trait roll total; which can also Ace
- High Adventure - the heroes can spend a Benny to gain the one-time use of a Combat Edge. They must meet the Rank and any Edge requirements as usual but can ignore Trait requirements
- More Skill Points - heroes start with 15 points for Skills
- Multiple Languages - start with native in a d8 and start with ½ Smarts dice in additional languages at d6. These languages can include ancient languages and some weird alien tounges.
- Wound Cap - heroes suffer a maximum of 4 Wounds in s single hit; apply this limit before making Soak rolls
CHARACTER CREATION
- 5 points for Attribute Traits
- 15 points for Skills and base Starting Skills
- one Major and two Minor Hindrances. Spend these points (SWADE pg. 9)
- Languages
- Standard Gear
B.P.R.D. Agents and Concsultants
Field Agent: are well rounds in dealing with direct threats and unconvering the truth.
- Base Attributes:
- Base Skills:
- Base Edges:
- Base Hindrances:
Field Operators
Field Concsultant
Field Agalyst
Research and Development