Hyper Core - Game Mechanics
Hyper Core will be using the | Fate Core System with features from | Fate Condensed and the | Mech(Warrior) hack by Ryan M. Danks. I am trying to add enough mechanics to make it feel like a Mecha game, but otherwise keep everything as streamlined as possible.
Skills
Skill List
Athletics | Contacts | Crafts | Drive | Empathy | Fight |
Investigate | Lore | Manipulation | Notice | Physique | Presence |
Resources | Shoot | Stealth | Will |
Skill Deletions
Burglary has gone away. If the character has the appropriate aspect it is replaced by Investigation, Notice, Craft, and Stealth, as appropriate.
Deceive has gone away, and is incorporated into Manipulation. See below.
Provoke has gone away, and is incorporated into Presence. See below.
Rapport has gone away, and is incorporated into both Manipulation and Presence. See below.
Skill Additions
Pilot is used to control Mecha. Rather than a separate skill, it equals the character's Athletics or Drive skill, whichever is higher. This reinforces the fact that soldiers or athletes (Athletics) make good Mecha pilots, but race car drivers, fighter pilots, even recreational drone enthusiasts (Drive) can too.
Presence Your force of personality, MAKING people do what you want. Intimidation, Provoke, Command, etc…
Manipulation Your social deftness. GETTING people to do what you want. Deception, Persuasion, Bargaining, etc…