The Wild Hunt
The Characters
Character player |
Parry | Toughness | Bennies | Edges | Hindrances | Attributes | |||
Name Elfwine |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 | |||
Name IMGoose |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 | |||
Name Regular Guy |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 | |||
Name Cailet |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 | |||
Name [Player] |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 | |||
Name [Player] |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 | |||
Name NPC |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 | |||
Name NPC |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 | |||
Name NPC |
x | x | 3/3 | ? ? |
? ? ? |
Agility d6 Smarts d6 Spirit d6 Strength d6 Vigor d6 |
The Rules
Setting Rules
- Gritty Damage: When a Wild Card takes a wound, they roll on the Injury table.
- Hard Choices: The GM starts with no bennies, but whenever a PC spends a benny, it goes into the GM's pool and can be spent for any NPC. Jokers do not grant bennies.
- More Skill Points: PCs start with 15 skill points instead of 12
- Wound Cap: Characters can never suffer more than four Wounds in a single hit.
2d6 | Result |
---|---|
2 | Unmentionables: Reproduction is out of the question. No other effect. |
3 | Arm: You can no longer use one arm. 3 = left arm, 4 = right arm. |
5-9 | Guts: You take a hit to the torso. Roll 1d6: 1-2 Broken: Agility reduced by 1 die-type 3-4 Battered: Strength reduced by 1 die-type 5-6 Busted: Vigor reduced by 1 die-type |
10-11 | Leg: Gain the Slow hindrance (Minor). If both legs are hit, or if you're already Slow, gain Slow (major). 10 = left leg, 11 = right leg. |
12 | Head: A hit to the head or face. Roll 1d6: 1-3 Hideous Scar: Gain the Ugly (major) hindrance 4-5 Blinded: One eye is damaged. Gain the One Eye hindrance, or Blind if both eyes are damaged 6 Brain Damage: Massive trauma to the head. Smarts reduced by 1 die-type. |