Into the Wild Woods:Archimedes Zed
Rank
- Human Knight 6
- XP: 60,000/66,000
- Lawful
- Full PC
Attributes
- 17 STR (+2)
- 09 INT
- 12 WIS
- 11 DEX
- 16 CON (+2)
- 14 CHA (+1)
Skills
- Languages
- General Skills
- Riding: Skilled (10+)
- Healing: Proficient (15+)
- Animal Handling: Skilled (10+)
- Class Abilities
- Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
- +2 bonus against Fear and Charm effects
- Cleave (if attack kills opponent, may make attack against another opponent within reach)
- Mercenary troops and NPC retainers gain +1 to morale
- Challenge other opponents (spend a round challenging opponent; if it fails Paralysis save, opponent must attack Knight)
- Knacks
- Resilient (+1 to P, B, and S saves)
- Self-improvement, primary (+2 to STR)
Combat
- AC 2
- HP 40
- Movement Rate 60'/20'
- Initiative Modifier 0
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- 10 Petrification & Paralysis
- 09 Poison & Death
- 10 Blast & Breath
- 10 Staves & Wands
- 12 Spells
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Plate mail +1 (250 c)
- Shield (100 c)
- Sword +1 (30 c)
- Lance (120 c)
- Long bow (30 c)
- Quiver w/20 arrows
- Backpack
- Crowbar
- Potion of Gaseous Form
- Ring of Fire Resistance
- Amulet of Protection against Scrying