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Attributes d4 Arrow03.png

Attributes are your second Prime Trait. They define your character's innate potential. One (1) Attribute die is added to every roll

Each character is ranked in five (5) Attributes.


| COMPOSURE | GUILE | PRESENCE | RAPPORT | WILL |


Composure: Composure measures how well you keep your cool in the face of external influence.
Guile: Guile represents your facility with persuasion, trickery, and charm
Presence: Presence defines your natural charisma and magnetism, how drawn other people are to you.
Rapport: Rapport represents your ability to empathize and form emotional connections with others
Will:

Initiate

Maintain

React

Unmake

Roles

Roles are your third and final Primary trait, and describe a character's approach to a given action. Add one (1) Role die to every roll.

Each character is ranked in four (4) Roles:


| HELPER | HERO | THINKER | TRICKSTER |


Helper: Helpers are there to make things better, moving behind the scenes or working shoulder to shoulder with others.
Hero: Heroes step right up, front and center, and get things done, often regardless of potential consequences.
Thinker: Thinkers consider every possible option and outcome, always thirsty for knowledge and prepared to share what they know.
Trickster: Tricksters act with the sole purpose of seeing what will happen, often (like the hero) regardless of the consequences.

Rank one (1) Role at d10 one (1) at d8 and two (2) at d6


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