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Character Role Played by XP d6 d8 d10 d12 PP
Astra Captain Edgehawk D0a.png 1
Ylfa Gremlin Kittlefish D0a.png 1
Riya Dersen Lowery D0a.png 1
Mac Mechanic brahnamin D0a.png 1
Inez Ship's Doc Kittlefish D0a.png 1
Sven thorya D0a.png 1
GM Shenanigans Potted Plant 6



Attributes d4 Arrow03.png[edit]

Attributes are your second Prime Trait. They define your character's innate potential. One (1) Attribute die is added to every roll

Each character is ranked in five (5) Attributes.


| COMPOSURE | GUILE | PRESENCE | RAPPORT | WILL |


Composure: Maintaining control in the face of external influence.
Guile: Facility with persuasion, trickery, and charm.
Presence: Intangible draw that compels attention.
Rapport: Reading and connecting with others.
Will: Raw determination.

Rank one (1) Attribute d10 one (1) d8 two (2) d6 and one (1) d4



Initiate

Maintain

React

Unmake

Roles[edit]

Roles are your third and final Primary trait, and describe a character's approach to a given action. Add one (1) Role die to every roll.

Each character is ranked in four (4) Roles:


| HELPER | HERO | THINKER | TRICKSTER |


Helper: Helpers are there to make things better, moving behind the scenes or working shoulder to shoulder with others.
Hero: Heroes step right up, front and center, and get things done, often regardless of potential consequences.
Thinker: Thinkers consider every possible option and outcome, always thirsty for knowledge and prepared to share what they know.
Trickster: Tricksters act with the sole purpose of seeing what will happen, often (like the hero) regardless of the consequences.

Rank one (1) Role at d10 one (1) at d8 and two (2) at d6


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