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Character | Role | Played by | XP | PP | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Astra | Captain | Edgehawk | 1 | ||||||||
Ylfa | Gremlin | Kittlefish | 1 | ||||||||
Riya | Dersen Lowery | 1 | |||||||||
Mac | Mechanic | brahnamin | 1 | ||||||||
Inez | Ship's Doc | Kittlefish | 1 | ||||||||
Sven | thorya | 1 | |||||||||
GM | Shenanigans | Potted Plant | 6 |
Attributes [edit]
Attributes are your second Prime Trait. They define your character's innate potential. One (1) Attribute die is added to every roll
Each character is ranked in five (5) Attributes.
| COMPOSURE | GUILE | PRESENCE | RAPPORT | WILL |
- Composure: Maintaining control in the face of external influence.
- Guile: Facility with persuasion, trickery, and charm.
- Presence: Intangible draw that compels attention.
- Rapport: Reading and connecting with others.
- Will: Raw determination.
Rank one (1) Attribute one (1) two (2) and one (1)
Initiate
Maintain
React
Unmake
Roles[edit]
Roles are your third and final Primary trait, and describe a character's approach to a given action. Add one (1) Role die to every roll.
Each character is ranked in four (4) Roles:
| HELPER | HERO | THINKER | TRICKSTER |
- Helper: Helpers are there to make things better, moving behind the scenes or working shoulder to shoulder with others.
- Hero: Heroes step right up, front and center, and get things done, often regardless of potential consequences.
- Thinker: Thinkers consider every possible option and outcome, always thirsty for knowledge and prepared to share what they know.
- Trickster: Tricksters act with the sole purpose of seeing what will happen, often (like the hero) regardless of the consequences.
Rank one (1) Role at one (1) at and two (2) at