Natsumi
Natsumi
Natsumi is a short Rai-Neko woman, with red hair and prominent cat ears. She dresses in dark clothing, jackets over suits of repurposed armor, but never carries a visible weapon. There's a perpetual expression of innocence on her face. "Who, me?" https://i.redd.it/4q2bs23ii9t71.jpg
- Calling: Murder Princess
- Rank 2 (XP 6/12)
- Species: Rai-Neko
- Homeland: Buried Lands
- History: War Deserter
- Languages: Low Speech, High Akenian
Purviews
My history grants me a Minor Bonus (+2) on...
- Obsessing over gadgets, magitech and other curious technology
- Departing without Notice
- Picking away to reveal a weakness
- Knowing when it's time to go
Aptitudes
- Might 8 (Base 8)
- Deftness 7 (Base 7)
- Grit 10 (Base 10)
- Insight 10 (Base 10)
- Aura 8 (Base 8)
Quirks:
- Angellic Countenance: At first glance, benevolent individuals will assume you are trustworthy and pass you over for blame. They are also willing to accept your more believable lies.
- Villainous types will assume you’re out to get them. Maybe they should get rid of you before youcause any trouble for them.
- The effect is negated if you are witnessed acting contrary to your angelic appearance.
Abilities
Hunter's Blood: You get an Edge on all Insight rolls related to the five physical senses: sight, sound, touch, taste, smell
Wrath's Blade: You can call upon a weapon forged from your righteous anger or untempered fury. The weapon’s appearance reflects the magnificence of your volatile and unyielding psyche. Weapon Type: Master, Dew Silver
Tenacity: Your focus and drive is unequivocal. You feed on the adrenaline rush of combat, pushing your body and spirit beyond their limits for any task deemed worthy enough. During a Fight, or other perilous encounter, you can expend a single Heart to re-roll any failed Attacks, Stunts, or Might and Grit Checks (and Contests). The outcome of the second roll must be accepted. If you are out of Hearts when invoking Tenacity, you must roll on the Injury table.
Withering Glare: Your frightful countenance shakes the resolve of even the strongest foes. At the start of a Fight you can Glare at a single enemy at the start of your Turn. The target of your Glare loses a single Heart. If this Ability reduces an adversary to 0 Hearts, or lower, they flee from the battle or surrender on the spot. A target may only be affected by one Glare per Fight.
Wrath Bolt (Rank 2): You are able to fill your hand with dark, crackling energy. This charged mana can be hurled at your enemies or used to envelop your Wrath’s Blade.
- Wrath Bolts: You are able to fire Wrath Bolts at enemies up to one Battlefield Area away. Bolts strike as Thrown Missile Weapons, and do 1 Heart of Dark Damage
- Wrath Blade: If you envelop your Wrath’s Blade with this Ability it now deals Dark Damage instead of Mundane Damage
Social Bonds & Reputations
Allegiance: Gifts:
Conflict
- Hearts: 3
- Base 3
- Injuries: none
- Defense Rating: 14 (Base 10)
- Speed Rating: Average
Attack Bonus:
- Wrath's Blade, Attack +3, Master, bonuses: +1 to attack rolls, extra damage: +1 on roll of 18 and above, abilities: Can be made to deal dark damage
- Wrath Bolt, Attack +2, Thrown, +1 damage on rolls of 22 and above.
Gear
Retrieving items takes 2 Actions from a Backpack and 1 Action from a Traveler's Bag
Worn Outfit: Functional Outfit
Inventory Slots: 8.1/13 (additional slots: Traveller's Bag)
- Assault Mail (worn)
- Flame grenades x2
- Functional Outfit (worn)
- Traveller's Bag
- Kingdom Map
- Compass
- Lumi-Slime Lantern with Starter Slime
- 10 rations
- 10 Treats
Companions
Wealth
- Stones: 60
- Coins: 13
- Gems: