K9 Kara

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Revision as of 21:36, 13 November 2024 by Eplov (talk | contribs) (Advances)
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Kara :: Officially the Goodest Girl[edit]

Who's the Goodest Girl?[edit]

Race: K9[edit]

Attributes[edit]

Agility || Smarts (a) || Spirit || Strength || Vigor

Derived Stats[edit]

Pace || Parry || Size - || Toughness ()

Core Skills[edit]

Athletics || Notice || Persuasion || Stealth

Other Skills[edit]

Fighting || Intimidate || Survival

Hindrances[edit]

Curious - Major
Loyal - Minor
No Hands - Major
Size –1: Minor

Edges and Powers[edit]

Brawler: Increase unarmed damage by 1 die type and toughness by 1
Bite: Str+d8 (Already includes Brawler)
Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage instead of a d6 in melee and automatically targets the area with the least armor.
Fleet-Footed: Dogs roll d10s instead of d6s when running.

Advances[edit]

Stealth & Intimidate
Reslient
Resilient Extras can take one Wound before they’re Incapacitated, Very Resilient Extras can take two. Wild Cards can’t be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.
Very Resilient

Gear[edit]

Armor[edit]

Tactical Vest: Armor +3
Notes: Covers torso.

Weapons[edit]

Bite | Melee | Damage: 1d8+STR | AP: 0
Notes: Natural Weapon

Gear[edit]

K9 Comms
Doggles (flash goggles)
GPS
Resupply Bags

Bio[edit]

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