Running Sheet Spatchi
Sancha Do Helech
Father:
Mother:
Children:
Description:
Hobbies:
Ranks[edit]
- Knight of Amber-Graduate of Rasak
- Gray Guild-Amber
- Elite serving Lord Vek Hendrake
Points{111}[edit]
Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage
Advancement et all since creation[edit]
50:Pattern Guard, Alvah Elite, Vek Elite
2024[edit]
10:2 GS
Statistics {35}[edit]
- Psyche: 7
- Strength: 23
- Endurance:20
- Warfare:5
Powers {26}[edit]
- 8 Thievish Skills : Spatchi Spells
- 1 Cantrips : Spatchi Spells
- 2 Low Order Magery : Spatchi Spells
- 10 Mal at Reiss : Spatchi Spells
- 5 Limited Sorcery
Skills {30}[edit]
Cooking-Arts
|
Military and Physical
|
Games and driving
|
Thievish Tops
|
Thievish Fighting
|
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Serving Vek Hendrake[edit]
Stable Horses "San-ad" (21)[edit]
- 4 Amber Vitality
- 4 Double Speed
- 4 Double Stamina-
- 4 Combat Master-No horse Julian or his people trained would be unfamiliar to battle dangers.
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
- 2 Able to Speak & Sing-These horses understand Thari to the degree a horse can.
- 2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 1 up to Mold Shadow Stuff. Mostly to make food in Shadow
- 4 Regan
- 2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere
- 29
Claimed 6 pips- Spent[edit]
- 1 up to Combat Reflexes
- 1 up to Vs Guns
- 1 up to Able to Speak & Sing
- 1 up to Rapid Heal
- 1 up to Follow Shadow path
- 1 up to Mold Shadow Stuff
2024[edit]
- 2 Combat Master
- 2 Regen
- 2 Speed
- 2 Stamina
Items {18(35)}[edit]
Pattern Guard Captain Blade[edit]
Fighting Knife 11[edit]
- 2} Double Speed 2
- 2} Combat Reflexes 2
- 4} Deadly Damage
- 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
- 1} ability-Return to hand/ Return
- 11
Rasak Knife (5)[edit]
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 2 N/N Forms: Rasak Blade, doubles fighting knife
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord (2)[edit]
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
Magicked by Vek (2)[edit]
- 2 Ability: Cleanse self and anyone within 10 meters.
War Bow & Quiver-7[edit]
- 4 Deadly Damage
- 2 Double Speed-Due to bow's ease of movement.
- 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.
A elite weapon for Archers.
Gray Boots. (12)[edit]
- 2 Double Speed. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 2 N/N Form: Thigh high slops, Casual shoes, slippers
- 2 Ability: Run on all surfaces, leaving no trace
- 1 Ability: Call to Don/ Return
- 12
Gray Guild Boots.
Vek's Suit. (16)[edit]
- 2 Vitality
- 4 Invulnerable. 5 transfer
- 4 Limited Shapechange. Sailing jacket. Medieval doublet
- 1 Ability: Call to don/Return
- 1 Ability: 2'x2'x2'
- 1 Ability: 2'x2'x12'
- 1 Ability: 8'x8'x8'
- 1 Ability: 1'x1'x1' Breast pocket
- 1 Ability: Clean on demand. Coat and wearer
- 16
Shadows{0}[edit]
Stuff{4}[edit]
- 4 Good Stuff
Miscellany[edit]
Thin and wiry, fast and deadly. Problems with authority.
- First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
- Currently assigned to Pattern Guard Leader and to Vek Hendrake.