Adventurers of Absalom: Alfofrir Jadeblack

Name: Alfofrir Jadeblack
Type: Gunslinger
Look: Grizzled Features, Long Coat
Level: 1
Drive: Hunt Monsters and protect people.
STR +0 DEX +2 CON +1 INT -1 WIS +1 CHA +0
Armor 1 Damage D8 HP 19
Deity:
Kols - Dwarven God of Duty and Honor Domain: XXX Petition: XXX
Talents:
Jadeblack Heirloom Pistol - An ancient clockwork device with gears and many moving parts. Tags: Full Metal Jacket (+1 Damage), bayonet, near, ignores armor, loud, and reload.
Trick Shot
When you go for an improbable shot with an unusual effect, describe what you want to happen and roll+Aim. - On a 10+, choose one thing you have to do to pull off the shot. - On a 7-9, choose one, and the GM chooses one: Reduce your Aim by 1 (you may not choose this option if you have 0 Aim). Spend some time lining up the shot. Get into a vulnerable position. Sacrifice or endanger something important.
Gunslinger’s Oath
- Never leave a comrade behind.
- Always keep your sworn word.
- Always protect the weak.
As long as you keep true to your oath, your gun will fire true for you. You begin play with 1 Aim. Your maximum Aim is equal to the number of tenets of your Gunslinger’s Oath. If you break your oath, reduce your Aim to 0, and while you have 0 Aim, you take -1 ongoing to any rolls that involve sing your gun.
Gear: 9 Max Load / Current Load XX Coin
[Leather Armor] (1 armor, 1 weight) [Adventuring gear] (1 weight) and dungeon rations 5 uses (1 weight) [Jadeblack Heirloom Pistol] (XX, 2 weight) [Bag of Bullets] 3 Ammo (1 weight)
Bonds:
XXXXX
Notes and Spells:
Background
When you kill a monster with the Large, Huge, Intelligent, or Terrifying tags, gain +1 Aim, but only once per kill.
Born of the Dwarven Kingdoms, and traveled with his family to make a new life in Absalom. No one ever told him why they left, nor did they talk about it. He learned mechanics from his father, and learned how to smith his clockwork and gear pistol. It is a family heirloom very old, but still works well.
His parents were killed in a monster attack, and he has taken it upon himself to avenge them by killing monsters until he tracks the one that did the deed and eliminates it. Joining the Pathfinder society seems like the best way to do just that.