Archer Hane

From RPGnet
Revision as of 19:01, 25 February 2025 by Regular Guy (talk | contribs)
Jump to navigation Jump to search

Back to Main Page


[]

Name: Archer Hane
Role: Archeologist
Wealth: 3
Experience: 0
Quote: "Experience makes history historic. That doesn't happen in a library."
Passion: I need to make one memorable discovery, like King Tut’s tomb.
Player: Regular Guy
Attributes
INT EMP WIL MGT SPD
+2 -1 +1 +1 +0


Physical
Minor ______________
Moderate ______________
Serious ______________
Critical ______________
Wealth
1 2 3 4 5 6
X X X


Mental
Minor ______________
Moderate ______________
Serious ______________
Critical ______________
Connections
  • Nelly doesn't realize I know her secret.
  • I want to help my students see more of the world.
  • I could learn a thing or two from Nelly's use of the working class.


Starting Moves
Ancient Languages You are fluent in two old or ancient languages of your choice: Latin, Olde English
Fascination with the Past When you encounter a frightening situation or creature of ancient origin and you roll

a 10+ on a Consult Knowledge move regarding it, you may approach the situation or creature and avoid any Overcome Fear move it might cause.

Profession Moves
Been There, Done That When someone else Consults Knowledge about an ancient civilization or foreign land and shares their knowledge, you may interrupt them and provide an additional interesting fact about that land or civilization. The GM will provide the interesting fact, and you should tell the GM how you happen to know it.
Graduate Students You teach a small group of graduate students at a local university. Once per session, when you call upon your small group of students, they show up and help with archeology-related tasks like researching, digging, or cleaning and cataloging artifacts. The GM may ask you to describe the students.
Roughing It You have endured extreme conditions at archeological sites. When you would normally have to resist the effects of the natural environment, you may avoid any Defy Danger move if you explain how your past experience helps you. You may choose to make the Defy Danger move anyway, and if you roll a 10+, you come up with some device or technique that allows your allies to avoid the danger. Describe the device or technique.
Subterranean Dangers You’ve spent a lot of time in dangerous dig sites and caves. When you face underground traps or natural underground dangers, you may avoid a Defy Danger move if you explain where you saw a similar danger in the past. You may instead choose to make the Defy Danger move, and if you roll a 10+, you come up with some device or technique that allows your allies to avoid the move. Describe the device or technique.
Tenure You have a secure position at a university. When people find your behavior strange or you come up with controversial theories, your job and Wealth are not in jeopardy. When you acquire this move, Increase your Wealth by 1.
They’re Digging in the Wrong Place When you roll a 7 or higher on a Search for Something move while digging for buried items or exploring an underground site, you find one additional useful item or piece of information.


Equipment
  • Compass, Detailed Maps (5 uses)
  • Reference books on ancient civilizations (cumbersome, 5 uses)
  • Sturdy pair of hiking boots
  • Leather jacket
  • Dark sunglasses

Equipment not included from her background:

  • Knife (value 1)
  • 38 revolver w/ ammunition x5 (value 3 & 1)
  • First aid kit x3 (value 1)
  • Flashlight (value 1)
  • Portable camera (value 3)
  • Small magnifying glass (value 1)
  • Survival kit x3 (value3)
Bio
  • Name: Archer Hane (INT+2, EMP-1, WP+1, MGT+1, SPD +0)
  • Era & Background: A flashy and charismatic adventurer who tends to be the center of conversation at the bar. Telling wild tales of heroism and discovery from behind his bloodshot eyes, one cannot be certain to discern his truths from fiction. As long as the artifacts continue to reach the University, the Academic Dean cares not how they arrive.
  • Appearance: Wild red hair, bloodshot eyes, and a tan weathered face.
  • Personality & Skills: Intelligent, quick with a remark, sarcastic, and he thinks he is funny. Fluent in Latin and Ole English, He claims to have found, and potentially be in possession of an original manuscript of William Shakespeare's plays. Oh, and be sure to ask him about Egil Skallagrimsson's axe.
  • Interests: European history. Obsessed with Viking lore. His one memorable discovery to yet be discovered: Finding his own family's connection to the Viking exploration of North America. He is particularly infatuated by Freydís, the daughter of Erik the Red who explored North America. Archer's been told by generations that his family is directly related to Erik the Red.
  • Secret Life: Monster hunter. In reading the histories of Norse Mythology, he is obsessed by the myriad of monsters that roamed the earth in the time of the Vikings. Real or imagined, often his tales mirror what he has read about. He wants to slay a dragon.
  • Family Dynamics: Strained. Often out of the country, his relationship with his family and siblings often leave more to be desired. Even though his academics were paid for by his father, he tends to make excuses that his travels are "what father paid for", thereby justifying his absence from family affairs. Yet, he is tied deeply to his own familial line.

Back to Main Page