Julian A Locke

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Revision as of 14:59, 31 March 2025 by Eplov (talk | contribs) (Created page with "350px {| | colspan="2" | '''Character Name:''' | colspan="2" | Antonio (Tony) Ricci |- | colspan="2" | '''Player Name:''' | colspan="2" | Eplov |- | colspan="2" | '''Profession:''' | colspan="2" | Technician 5th grade (Commando) |- | colspan="2" | '''Nationality:''' | colspan="2" | American |- | colspan="2" |'''Sex (Age):''' | colspan="2" | Male (22) |- | colspan="2" | '''Education:''' | colspan="2" | Public School |} ==Attributes== {| class="...")
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Character Name: Antonio (Tony) Ricci
Player Name: Eplov
Profession: Technician 5th grade (Commando)
Nationality: American
Sex (Age): Male (22)
Education: Public School

Attributes

Score x5 What Others Notice
Strength 17 85 Massive
Constitution 15 75 Healthy
Dexterity 15 75 Agile
Intelligence 9 45 Average
Power 15 75 Tenacious
Charisma 14 70 Charming

Orokos Stat Array

Derived Attributes

Current Maximum
Hit Points (HP) 13 16
Willpower (WP) 15 15
Sanity (SAN) 68 75
Breaking Point (BP) 60 60
Damage Bonus +2

Resources

Resources Permanent At Hand/Stowed/In Storage Check Boxes
3 3 / 0 / 0 O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Bond Score Notes
Personal
Sally Anne McFrey 14 Sweetheart back home. Exchanges letters at almost every opportunity.
Salvatore (Sal) Ricci 14 Younger Brother who joined up at the same time.
Communal
Fellow Trainees 7
The Patrol 7

Motivations and Mental Disorders

For Sally and home.

Take it down, get out alive.

Skills

Skill (Base) Total Skill (Base) Total Skill (Base) Total
Alertness (20%) 82 Foreign Language (Italian) (0%) Psychoanalyze (10%)
Anthropology (0%) Harangue (10%) Regional Lore (Type) (0%)
Appraise (10%) Heavy Machinery (10%) 50 Research (10%)
Archaeology (0%) Heavy Weapons (0%) Ride (10%)
Art (Drawing) (0%) History (10%) 14 Scavenge (10%)
Artillery (0%) Insight (10%) 14 Science (0%)
Athletics (30%) 81 Law (0%) Search (20%) 23
Craft (Construction) (0%) 40 Medicine (0%) Stealth (10%) 80
Demolitions (0%) 80 Melee Weapons (30%) 70 Streetwise (Type) (0%)
Disguise (10%) Military Science (Paratrooper/Demolitions) (0%) 41 Surgery (0%)
Dodge (30%) 60 Natural World (10%) Survival (10%) 50
Drive (Truck) (20%) 60 Navigate (10%) 52 Swim (20%) 60
Espionage Training (Type) (0%) Occult (10%) 13 Unarmed Combat (40%) 80
Firearms (20%) 83 Persuade (20%) Unnatural (0%)
First Aid (10%) 53 Pilot (Type) (0%) Use Gadgets (0%)

Physical Injuries and Ailments

Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.

Armor and Equipment

Weapons

Weapon Skill % Base Range Damage Lethality Kill Radius Shots

Armor

Armor Armor Rating

Other Equipment

Personal Details, Work Performance, Special Training, and Other Notes