| Character Name:
|
Julian A. Locke
|
| Player Name:
|
Eplov
|
| Profession:
|
Graduate Anthropology Student
|
| Nationality:
|
American
|
| Sex (Age):
|
Male (29)
|
| Education:
|
Graduate Student
|
Attributes
|
Score |
x5 |
What Others Notice
|
|
|
|
|
| Strength |
10 |
50 |
Average
|
| Constitution |
14 |
70 |
Healthy
|
| Dexterity |
10 |
50 |
Average
|
| Intelligence |
14 |
70 |
Clever
|
| Power |
15 |
75 |
Tenacious
|
| Charisma |
8 |
40 |
Standoffish
|
Orokos Stat Array
Derived Attributes
|
Current |
Maximum
|
|
|
|
| Hit Points (HP) |
12 |
12
|
| Willpower (WP) |
15 |
15
|
| Sanity (SAN) |
60 |
60
|
| Breaking Point (BP) |
45
|
| Damage Bonus |
0
|
Resources
| Resources |
Permanent |
At Hand/Stowed/In Storage |
Check Boxes
|
|
|
|
|
|
| 8 |
6 / 2 / 0 |
|
O |
O |
O
|
Incidents of SAN loss without going insane
| Violence
|
O
|
O
|
O
|
adapted
|
| Helplessness
|
O
|
O
|
O
|
adapted
|
Bonds
| Bond |
Score |
Notes
|
|
|
|
| Personal
|
|
|
|
Motivations and Mental Disorders
Skills
| Skill (Base) |
Total |
Skill (Base) |
Total |
Skill (Base) |
Total
|
|
|
|
|
|
|
| Alertness (20%) |
50 |
Foreign Language (Type) (0%) |
|
Psychoanalyze (10%) |
|
| Anthropology (0%) |
40 |
Harangue (10%) |
|
Regional Lore (Type) (0%) |
|
| Appraise (10%) |
|
Heavy Machinery (10%) |
|
Research (10%) |
70
|
| Archaeology (0%) |
40 |
Heavy Weapons (0%) |
|
Ride (10%) |
|
| Art (Type) (0%) |
|
History (10%) |
50 |
Scavenge (10%) |
|
| Artillery (0%) |
|
Insight (10%) |
50 |
Science (0%) |
|
| Athletics (30%) |
70 |
Law (0%) |
|
Search (20%) |
50
|
| Craft (Type) (0%) |
|
Medicine (0%) |
|
Social Ediquitte (10%) |
|
| Demolitions (0%) |
|
Melee Weapons (30%) |
|
Stealth (10%) |
|
| Disguise (10%) |
|
Military Science (0%) |
|
Surgery (0%) |
|
| Dodge (30%) |
|
Natural World (10%) |
|
Survival (Type) (10%) |
|
| Drive (Type) (20%) |
|
Navigate (10%) |
|
Swim (20%) |
|
|
|
Occult (10%) |
50 |
Unarmed Combat (40%) |
|
| Firearms (20%) |
60 |
Persuade (20%) |
50 |
Unnatural (0%) |
|
| First Aid (10%) |
|
Pilot (Type) (0%) |
|
Use Gadgets (0%) |
|
| Organizational Lore (Type) (0%) |
|
Regional Lore (Type) (0%) |
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.
Armor and Equipment
Weapons
| Weapon |
Skill % |
Base Range |
Damage |
Lethality |
Kill Radius |
Shots
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Armor
Other Equipment
Personal Details, Work Performance, Special Training, and Other Notes