SCRPG Cosmic Tales/Environments

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Setting Page for RPG.net pbp game.

PEAKE MANUFACTURING & SHIPWRIGHT

200 years ago, early colonists arrived in the Calypso system. Most of them set up terraforming on the most suitable life-sustaining planets.

A small number of enterprising sentients figured out how to tap power from the Dyson Swarm surrounding Heartstar. These pioneers built in gravity generators, and constructed homes and businesses.

The Peake extended family built out ship component manufacturing, shipwright/assembly, and residential living quarters in an isolated part of the Heartstar Dyson Swarm.

Oiringally, Peakewrights primiarly built and repaired ships for smugglers and pirates. Over the past fifty years, they have moved into largely legitimate business - building ships and ship parts for shipping companies and matierially wealthy individuals. And, the Peake extended family has maintained certain black and grey market relationships. It helps them keep pirates and theives from attacking them.

The Dyson Swarm surrounding Heartstar absorbs vast majority of the star's heat, and the majority of its light.

ENVIRONMENT

Locations:
Shipwright space docks
Ship component manufacturing
Peakewright residential
Ship steallr-synchronous orbital anchorage
Space
Traits:
Ancient-Advanced Celestial Tech D10
Unlimited Power D8
Peakewright Employee-Residents D8
Green
Minor: Energy Flare - attacks 3 characters in a single zone - damage with Mid die, hinder with Min die
Minor: Gravity Malfunction - in a single location, hinder 1 enemy with Max die, 1 hero with Mid die, defend all others with Min die
Major: A surprising arrival - A Villian bursts onto the scene, complicating matters
Yellow
Minor: Contraband tech - villians get ahold of contraband weapons - boost all villains in a location with Mid die - persistent and exclusive
Minor: Peakewrights Point Defense - Hinders all villians & heroes in a single location with Max die
Major: Gravity Failure Imminent - 2 Success Overcome challenge to fix, 3 Time boxes (check when scene advances), not resolved, Hinder all with Mid Die, persistent/exclusive, If failed, trigger atmospheric breach
Red
A

MAP