Star Trek Hyperion
A Star Trek Adventures 2e game about the USS Hyperion.
The Pitch
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there's something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you'll find coincidences. Just because some ruins display residual activity doesn't mean there's something big going on.
But the reports kept coming. And when a Tal Shiar attempt to steal the team's data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.
After investing a lot of political capital and dealing with obstructionist admirals (aren't they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.
Game
Player Characters
- Dealu Konir, Betazoid Science Officer (Naphthalim)

- Denria Valencia, Trill Captain (Falkus)

- Jukrop Buucesig, Betelgeusian Flight Controller (TorielPadme)

- Kerani Kostelic Hoshino, Human Chief Medical (suedenim)

- Lem Anaphis, Bajoran Chief of Security (strange behaviour)

- Sevek, Vulcan XO (BVrtis)

- Shehl D'ghonsarvi, Klingon Liaison (Seandemonium)

- Tolor, Orion Archaeological Expert (Archer)
- Valarei Chervan, Romulan Chief Engineer (Kittlefish)

NPC Crew
Lt-Cmdr Andrew Roque, Operations Manager
Cost: 2 support Faith of the Heart: When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool. Value: Measure Twice, Cut Once
Talents
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Lt (JG) Velyse zh'Iroso, Tactical Control
Cost: 1 support Intense: When you succeed at a task where you purchased one or more d20s by adding to Threat, you generate 1 bonus Momentum for each d20 purchased. Bonus Momentum may not be saved.
Talents
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Other Characters
Professor Muraski
Female Violacean
Daystrom Institute researcher
Richard Biessman
Male Human
A lab assistant to Muraski.
Game Info
WIP
NCC-80120 USS Hyperion
Click pictures for larger version SummaryRegistry: NCC-80120 Disciplines & Systems
StatsScale: 5 Shield Resistance: 5 Hull Resistance: 5 WeaponryPhaser Array: 6 Damage, Medium Range (Area or Spread, Versatile 1) Glossary of termsArea: When you succeed at an attack, additional targets in the same zone may be hit by spending 1 Momentum for each additional target (Repeatable). This attack may Succeed at Cost (see page 259).
Versatile X: If an attack with this weapon is successful, it gains X points of bonus Momentum. Bonus Momentum cannot be saved. TalentsADVANCED EMERGENCY CREW HOLOGRAMS: The ship has several holographic supporting characters equal to half the ship’s Computers score (round up); their appearance and personality are determined when the ship is created, though the supporting characters have a species trait of Hologram. These can be activated or deactivated as a minor action, and they do not require any Crew Support to appear. They cannot operate outside of the ship, and they do not improve when introduced in subsequent adventures. However, if any character advances are used to improve these supporting characters, all the supporting characters granted by this talent receive the advance. (Note: Post-2380, this replaces the Luna's standard Emergency Medical Hologram talent.) MISSION POD: Sensors Launch BaySmall Craft Readiness: 4 |
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Houserules
Starship combat is unfortunately too deadly in STA 2e. Beam arrays with the Piercing quality (easily obtained through the Scan For Weakness action) can destroy a starship in a single attack. The following houserules are extensive, I know, but are in my opinion necessary to restore game balance, to keep things fun for all involved, and to bring the game closer to the source material.
Shields & HullInstead of giving starships a single Shields track, ships have two tracks. Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance).
Miscellaneous ChangesThe Devastating Attack Momentum spend (page 307) now reads: The Modulate Shields action (page 305) now reads: The Regenerate Shields action (page 303) now reads: There is a new Emergency Repairs major action, which is only available to the Engineering position. It reads:
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